Cranking everything up to 11. If you are a DRIVECLUB fan, you will feel at home.
If you want to be blinded by glares for no reason, this is it, this is perfect mod for you. Linear color space enable us to do things that were not possible before. Recreating DRIVECLUB's tunnel effect, similarly, was a difficult challenge with Gamma color space. It was THE effect that I wanted to achieve since the beginning of the project. I mean.. it was kinda done but it wasn't really the proper way of doing it. S K Y D C's past representations of the effect were limited and faked with some trickery. The effect was also limited to the sun sensitivity.
Video showcase
Thanks to Pure and the arrival of LCS, it is now possible to approximately remodel DRIVECLUB's effect with much ease. Now, every overly bright surfaces and glare will affect the exposure and react properly. All of that is done without complications.
S K Y D C for LCS is a proof of concept that LCS can indeed be on par, if not superior to GCS. Cars will be more grounded in its environment.
S K Y 1.9 - D C (LCS)
S K Y D C 0.56 (GCS)
S K Y 1.9 - D C (LCS)
S K Y D C 0.56 (GCS)
It's pretty clear the lighting on LCS is more accurate and superior. Once car modders start using LCS, it's pretty much game over for GCS, no question.
This update was instrumental for ANXMOIA to move on. We are announcing that we are merging every ppfilters into a single script with LCS, S K Y:
S K Y D R E A M
S K Y G T SPEC II
S K Y D C
They will all be merged together as one.
D C will be the first part to release for members; G T SPEC II next, and
D R E A M will be released on Overtake.gg with GCS and LCS support.
This will alleviate confusion and make things much simpler from now on.
If you want a comparison of how far we've come: DC 0.56 took 12 months to build, DC LCS took only 4 months. It wouldn't be possible without my dedication, and that dedication wouldn't be possible to have without you guys' support. Trust me, I am working everyday to bring you brand new stuff.
Thank you guys so much. I think that's enough for now! Stay tuned, new stuff coming soon! Remember everything is still WIP, if you have any feedback, let me know.
Download Link (No Discord anymore! =D)
S L X C K
2025-04-17 12:07:59 +0000 UTCAlex D
2025-04-17 11:01:38 +0000 UTCS L X C K
2025-03-01 13:13:14 +0000 UTCjohnny CILLIERRE
2025-03-01 12:47:00 +0000 UTCEmaxOS
2025-02-22 17:13:22 +0000 UTCjohnny CILLIERRE
2025-02-20 21:17:02 +0000 UTCM B
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2025-02-18 21:11:48 +0000 UTCSimon Cleutch
2025-02-17 17:08:14 +0000 UTCJacopo Di Giuli
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2025-01-10 22:59:04 +0000 UTComer boutabag
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2025-01-09 06:08:07 +0000 UTComer boutabag
2025-01-09 02:42:15 +0000 UTCS L X C K
2024-12-26 22:47:55 +0000 UTCVØǏÐ
2024-12-26 19:46:36 +0000 UTCJarek Jaro - JARO_RESHADE
2024-12-18 17:49:27 +0000 UTCKevin Doofenshmirtz
2024-12-17 17:14:07 +0000 UTCS L X C K
2024-12-17 16:22:07 +0000 UTCKevin Doofenshmirtz
2024-12-16 16:51:51 +0000 UTCJC Brooks
2024-12-14 19:29:22 +0000 UTCJC Brooks
2024-12-14 19:28:26 +0000 UTCEmaxos
2024-12-13 09:23:38 +0000 UTCS L X C K
2024-12-13 03:07:53 +0000 UTCEmaxos
2024-12-12 21:04:12 +0000 UTCSpiyder
2024-12-12 18:34:26 +0000 UTC