SamSuka
bobothehobo
bobothehobo

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Cicada Springs, v0.9.1.1

Now back to our regularly scheduled end-of-the-month programming, lol.

This update marks another substantial bump in the right direction. As I introduce custom art assets into the game and continue to tweak the visual components of the game more and more, we're inching ever closer to getting where I want Cicada Springs to land as a finished product. Moving forward, at least for the next few updates, the main focus of these updates is going to be implementing new sprite work.

For those of you who are in my $7.50 tier and higher, you can find the sprite sheets that I have put into the game so far [here]. As more sprites are added into the game or are tweaked, the linked page will be updated. But there will be more discussion on this topic in its dedicated section.

For now, let's get into what's changed since version 9.0.0.

Version 0.9.1.1.

Will I need to start a new playthrough?:
Not at this time, I don't think. However, not doing so may result in:

Are there any bugs I should be worried about?:

When will you make another Mac version?:
Soon, hopefully! RPG Maker has decided that it doesn't like my Mac book. As such, I cannot playtest it on the model that I currently own and occasionally use when out of the office. In due time, I should have something prepared for my Mac players. In the meantime however, I appreciate your patience.

Graphic Changes:

Custom character sprites have now been implemented in place of ones generated in the in-engine RPG Maker character creator. Eventually, each and every character in this game will be represented by a custom asset, including the townsfolk.

QOL Changes:

This update, aside from the above asset implementation, is largely rooted in making Cicada Springs feel more fun to play. I wanted to break up the monotony a bit while also making more use of the screen and assets that are already currently in play.

Notable Bugfixes:

Other Notes:

In the interest of making it easier for you, my beta testers, to assist me in ongoing development, I have decided to leave the code for the Developer's Room unchanged from the previous version. For more information on how to access this feature, please see the last update [here].

Anyone interested in more substantial bug reporting is welcome to join the discord channel pinned to the top of my Patreon page, as we have a dedicated channel just for Cicada Springs and its development (in addition to a whole bunch of other cool stuff).

As always, I appreciate your continued patronage. Your support means that I get to continue working on this game, and the many works that I provide to both my readers, players, and friends. Without the support from all of you here, there would be no Cicada Springs.

I know that the development of this game has been rocky, and I'd like to take the time to let you know that moving forward, we're about to get into the really, really cool shit.

[Download]

Comments

Hey! Glad that you're having fun with this so far! Questlines will be a thing, and briefly were a thing for Alex, but have been removed for now. They're coming back, but not for a few updates as I work on spritework and aesthetics. And yes that's definitely a bug! I'll make sure to address that in the next patch. Thanks for pointing it out!

Bobo the Hobo

Hi! Just got this the other day, enjoy it very much, but had some questions? First one, I guess: Are there supposed to be quests? Looking at prior posts and saw a line of dialogue from Kendra saying things about favors for other people, but I haven't received anything from anyone, at any weight stage, or at any friendship level? Have those been implemented yet? Brings me somewhat to my other question: Is it a bug for the friendship bar to move down two levels every time I fill it all the way? The weight bar is fine, it's just the other, blue one I find I'm questioning the most. Also, after filling it out enough to be good enough friends to enter everyone's homes, what is the friendship meter for? Would it intertwine with the quests I'm wondering about? Sorry, this is long. But I wanted to know straight from the dev themself.

Al Se

Oh wow, that shouldn't be happening at all - does it happen after you've purged your inventory in the dev room? I'll have to get on this immediately.

Bobo the Hobo

Just wanted to let you know that the items are bugged. The bag will say that it's full even though it is empty.

TyJoRa


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