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Cicada Springs, v0.9.4.0 | Special Menu Strikes Back

Once again I find myself coming in hot on the deadline. August was supposed to be one of my busiest months this year, so I decided to commit hard to getting everything I needed to done.

There's one last commission left in my slate, I've jammed the release schedule for the back quarter of this year, and I'm planning on opening up commissions in around a week or so.

Let's hope that these trends continue.

Version 0.9.4.0

Will I need to start a new game? 

I highly recommend doing so. Do not transfer over old save files, as that might break your game.

Are there any bugs that I should worry about? 

There are no known major bugs at the moment. If there are any made apparent, I will update this section of the post with as detailed of a write-up as possible

Preface 

At long last, the questlines have returned to us in full force! Every character except for Kendra (who only has a "stage two" quest) now has a recurring interaction that can be accessed weekly throughout the games. Further below is a detailed description of where these interactions are located, and how they may be accessed.

In addition to major "visible" changes, there have been a lot of "invisible" changes made as well. Both of these topics are equally important to this update, and the change in organization is too significant not to mention. For those who simply want to go to the download page, you may wish to scroll to the bottom of this post.

This is a rather large update, so let's get to the good stuff.

Gameplay Changes

Rather than be on a scale of 10 and 20 respectively, Friendship and Weight meters have been raised to 20 and 40 respectively. This was going to have to happen sooner rather than later. As friendship and the quest counters become more important in guiding a character's story, this count should prove juuust challenging enough to be novel rather than taxing.

However, this is heavily reliant on feedback from players and bugtesters. If you should feel that these numbers are too high, please feel free to shoot me a message over in the Community tab of Patreon, or on my discord channel.

QOL Changes

I've changed the theme music. I want this to have a much more mellow feel to it, since unlocking all of the endings are going to take some time and replay value. These have been sourced from copywrite free sites. Unfortunately, I forgot to add them to the stereo system in the player's apartment, but that's a relatively minor fix that can be patched in later.

In addition, all 500+ instances of weight being a factor in portrait display have been converted to less than 20 switches. This should greatly reduce the amount of "flickering" between sizes that some characters do, as now all measurements should be uniform and are decided through a Common Event.

Margot's Blueberry Frappe drink is no longer bugged and should be fully giftable to other characters. More details below.

The monkey in sunglasses in the developer's room can now change friendship amounts, while Bobo behind the counter changes weights. This should be very useful in any bugtesting.

The [SPECIAL] Menu

This is the menu that will be used to access the sorts of decisions that will impact where the characters end up after the thirty day mark. For now, the special questlines are simple, but will get more complex in future updates.

Each character, except for Kendra, has a recurring weekly quest that you can activate after having met a modest 3 points in friendship. Certain personality traits and career options will unlock them earlier, as 3 will unlikely be the minimum requirement moving forward. For now, here is where they may be accessed:

Notable Bug Fixes

What's Next?

Story storylines to be expected are:

These will likely be chunked into groups, with values weighed and changed as needed. This is the bulk of where the game's development is going, but also our final hurdle before epilogues, endings, and finally getting out of beta begins.

Days like the one I spent today hunched over my computer, crossing my t's and dotting my i's, remind me of why I started doing things like this. I firmly believe that this game has made me a better game-maker. I also firmly believe that this game has considerably shortened my life, but I'm here for a good time and not a long one.

As always, I am forever grateful for your continued support. Without you, there is no Cicada Springs. I love doing what I do, and I'm so happy to get to do it for you.

And now, without further ado, here is the latest version of Cicada Springs:

[Download Page.]

Comments

It requires a LOT of messing around, but it's possible. I have an old macbook that I specifically use to port these things for Apple products, but it's so old and slow that it can take upwards of several hours to port these things. Essentially, if I make something for an apple product, RPG Maker really likes it to be ported FROM an apple product.

Bobo the Hobo

Can this work on a Mac

Andrew Eaton

Thanks for letting me know! The best place to report bugs is my discord server, pinned to the top of my patreon page.

Bobo the Hobo

Is there maybe a better place to report bugs I find in the new versions? I encountered a bug in this latest one, where taking on Charlie's first questline (the SPECIAL about the Bobo's Truck) just results in her portrait and stat bars stuck on the foreground of the screen until I talk to another major character. Completely skips all of the dialogue, too.

Al Se


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