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Cicada Springs, v0.9.4.1 | Gone Questin'

Happy Halloween, everybody! The biggest scare for me this month was a hurricane. But followed by some minor health issues and some unfortunate personal ones. Regardless, I'm not one to leave any treats out of anyone's bags when they subscribe to me each month. Though I do have a few tricks up my sleeve! We'll get to those down below.

A few days ago I said that I was planning on having this game ready by January. In a perfect world, that means having it finished by then and ready to port in February. Only time will tell to see if I can keep my schedule, but we'll touch on that later too.

I hope everyone has had an excellent spooky season, and now let's get down to the nuts and bolts of our first entry into the last bits of updates before we get ready to start putting on the polish.

Version 0.9.4.1.

Will I need to start a new game?

Unfortunately, yes. I have greatly changed the way that the days of the week work. I try to make it so that you don't have to make new save files where I can, but this time I've failed you.

Are there any known bugs I should worry about?

I rewrote the script for the beds. The right-hand side is completely fine, but the bottom-left corner of the bed is still operating on the old code for how weekdays are processed. Use this at your own peril, as that scripting is janky.

Quests - Who, Where, and What

There are a planned 4 questlines in this game. Roughly one for each character besides Kendra. Despite my best efforts, I was only able to finish 2 before it came down to too tight of a crunch to manage. The last 2 will be the main focus of my next update, as well as seeding and testing non-special endings.

Here is who they pertain to, how to unlock them, and how they can be completed:

Kendra:

tl;dr - pick your favorite among the two so they can get stuffed full of burgers and beer during a secret ending. They'll turn into a fat waitress for their secret ending.

Charlie:

tl;dr - help Charlie the Chubby Chaser get a girlfriend. Watch her get fat without you having to literally feed her every day.

Fixing Broken Quests -

Part of the reason why I changed the weekday system was because certain quests were not functioning properly. There's still some tweaking to be done, but I've managed to fix things through stopgaps for now.

Other Fixes -

What's next?

There are 2 more questlines in need of writing. They're not as run-aroundy as the other ones, but as a consequence need more clever trickery in making the scenes work, as well as some manually flipped sprites and so on. While I've had these scenes written out for quite a while, plugging it all in and making it work was too daunting for this month. As noted above, these will be the focus of next month's update:

Afterwards, Generic endings and their seeding/structure will be the primary focus. That's not going to be very fun, but writing the endings will be.

Secret endings may be able to be a part of that too, depending on how much I can get done.

Finally, the polish will be the last thing I do before sending this baby out to play. Things like sound-effects in conversation, zooming in on stomachs and more descriptions of what we're all here for.

And then, after that, I'm done.

As stated earlier, I have a rough goal for this game to be done by January.

I'd like to take a moment to thank all of you, but especially my discord members. We have a fun little community there, and they keep me going in a lot of ways that is difficult put into words. I truly don't think that Coven of Calahree or Cicada Springs, or so many of the stories I post, would not be possible without them cheering me on.

But it's Halloween - you're not here for sentimentality, you're here for treats :)

Without further ado, here is your latest download.

[Download page.]


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