SamSuka
Puppygames
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Something for the weekend, sir?

Super Attack Programmer Dan was working feverishly away on the model rendering code in Voxoid over the weekend. He appears to be mostly nocturnal. Let's have a peek at his incoherent ramblings, muttered into the void of Discord as he worked...

18:58pm

Dan: I think the bare minimum to get something rendered in the spanking new model handler is done. I've got Voxel model support added, but no shader made yet. I still have to fix Voxoid so it does the threading right and manages the new model handler correctly. The new model handler depends on a number of soon-to-be shared resources that need to be managed by Voxoid. I also have to fix up the data structure etc to handle the new model instances.

I'm taking a break now, but I should get to the point of testing tonight, and if the stars align the thousands of lines of code that I've written without being able to test anything yet will even actually render something

02:33am

Dan: I got something rendered... kinda. Not really.

(don't mind the terrain being broken for unknown reasons)

03:31am

Dan: Working external stuff:

Dan: Working model renderer stuff:

Dan: Batching:

for each scene

    for each camera

        for each shader

            for each vertex format

              for each model

                  for each visible instance

                      render();

 batched

04:08am

Dan: committed


Something for the weekend, sir?

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