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Deadly Stories
Deadly Stories

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FiOP Chapter 51.5

Wives and children

Tems- Partial kobold. Has below average intelligence but is intensely loyal and hard-working because of that. Her head and body are mostly normal, while her hands and feet taper off into scales and sharp, kobold-like claws. She was very petite and practically malnourished when she first arrived on the farm. Very open sexually and is attracted to the other girls, who end up married to the protagonist. Her favorite food is anything sweet, but she also likes meat, dairy, eggs, and anything that isn’t vegetables. Will eat vegetables if she is still hungry after eating all the good food. Has two children, Hamy and Niel. 

Silk- Beastkin with cat and dog-like traits. More cat-like traits than dog. She has an athletic build from all her guard work and is one of the stronger guards employed in the town. Has a strong connection to the animals, even if she says she doesn’t like it(which no one besides Tems believes). Intensely loyal and happy when Tems included her in their pack. She came from a large, single mom and dad home where she was parentified to help take care of her siblings. She misses her family after her father kicked her out. She is a picky eater but loves the new, higher-quality foods that the protagonist is providing to the village. Has one child, Samson. 

Cherry- Blonde half-elf with the typical beauty that comes with being an elf. Happy socialite of the village who spends most of her time walking around and gossiping with the other female villagers. She’s named after her mother's favorite food. Her father is the mayor/sheriff, who is one of the strongest people in the village. Her favorite food is Strawberries, and she went out of her way to make sure the protagonist was growing them. The protagonist is inadvertently attempting to grow the highest quality possible because of this.

Sarah- Brown hair and hazel eyes. She has larger breasts, which is common for cow beastkin. Her class has led her to the protagonist, and she offered herself to him for the price of eating delicious food, which would boost the speed of her class leveling. Is good friends with Olivia and Delilah, the three of them making a trio that often does things together. She is currently pregnant.

Leaf- Dark elf librarian. The protagonist doesn’t know much about her, just that she is attractive, and the only way he can get books on how to do new things on the farm is through her. Her favorite food is garlic bread. She is over one hundred years old, and was a virgin until she slept with the protagonist. Since then, they’ve had sex from time to time, as she’s dragged him off when she felt like it. Her relationship with the protagonist doesn’t seem to be husband and wife, but more outlet to vent her sexual needs. The protagonist wants to push their relationship into something more normal, but is fine with where it is right now.

Hamy and Niel- Tems' first set of children. They are a quarter kobold, so age faster than normal. Able to crawl at only a month, which was relatively slow compared to full blooded kobolds who could walk already. Slightly oblong eyes, slightly pointed ears, and slightly sharper teeth are the only indicators that they aren’t pure human. Both take different traits from their mother. Hamy is a bundle of energy, while Niel is extremely quiet and able to sneak up on people. 

Samson- Not much to explain about him. Close to a normal human, if he has cat/dog beastkin in him, it isn’t visible yet. Behaves like a newborn baby would, perhaps a little less crying than the average baby.

Potential Wives

Delilah- Orange-haired dwarf who is stereotypically good at her job, which is blacksmithing. Thick, busty body with large breasts. Sexually open and often teases the protagonist when they pass each other on the street. She makes her own alcohol. Her favorite food is corn, her second favorite is wheat, her third is grapes, fourth is honey. Is good friends with the protagonist's wife, Sarah.

Olivia- Pink-haired human. Tomboyish in appearance, she is the most skilled craftsman in the village. Her class gives her a wide variety of knowledge and skills. Her favorite food is anything spicy. Is currently in a business partnership with the protagonist that has made her more money than she knows what to do with. She has incredible impostor syndrome from the sudden influx of money. Is good friends with the protagonist’s wife, Sarah.

Roka- Orc innkeeper with a subclass in midwife. She is more curvy/chubby than most orcs, who tend to be full of muscles. This doesn’t mean she’s weak, as she killed more than ten bandits during the attack. The lack of a doctor, and with the only healer being the mayor’s wife, she often handles smaller injuries in the village. 

Millicent- Silver-haired gnome alchemist. Alchemy is a very difficult class to level rapidly, as the ingredients to make potions are expensive. Works with Roka to handle the lesser injuries in the village. She leans more toward poison creation rather than potions because the dungeon provides better materials for her to level. Only recently started to level at a moderate pace because of the protagonist growing herbs that she can purchase.

Fiona- Red-headed paladin adventurer. Her party betrayed her and almost assaulted her in the dungeon, only to be saved at the last moment by the protagonist and his wives. She is sort of dumb, at least a little ditsy, and is bad with money. While she has a healing class, she leans more toward the defense role over the healer role, as she was both the party's tank and healer.

 

Side Characters

Marcus- Mayor/Sheriff of town, either high-level uncommon class or low-level rare. Cherry’s father, almost got the village destroyed by his old party member and love rival for Berry. Has started actively trying to level again because of this, and views the protagonist in a very positive light because he played a huge part in the village not being destroyed.

Berry- Cherry’s mother, a full elf healer, married to the mayor/sheriff. The village gossip and one of the only reasons the village is still standing, as she kept most people alive during the initial bandit assault. Really likes the gossip that the protagonist has brought to the village. Loves the better food he brought with him as well, and views him and all his wives and children as part of her family.

Maxwell- An overweight trader with knife-throwing skills, was sent to the outskirts for doing something against the trading cabal's interest. His intervention against the bandits was one of the reasons the town wasn’t overrun. Happy go lucky, has made hand over fist in gold from the protagonist, which has helped ease the tension he had with the cabal.

Clay- Trader’s bodyguard, a large man who acts like a homeless person. He is good friends with Maxwell and started training in the dungeon after the bandit attack was a wake-up call for him. 

Ernest- One of the guards. Doesn’t like to be called Ernest.

Name: Danial Drizzle

Age: 17

Height: 6’2”

Weight: 182

Health: 523

Mana: 530

Stamina: 1046

Class: Farmer

Level: 31

Stats

Strength: 2.41 + .36 + .77 + .22 + .53 + .84 = 5.13

Perception: 2.10 + .52 + .3 + .44 + 1.21 + .41 = 4.98

Endurance: 2.47 + .32 + .51 + .34 + .83 + .51 + .25 = 5.23

Charm: 2.32 + .22 + .18 + 1.15 + .95 +.46 = 5.28

Intellect: 2.28 + .13 + .14 + 1.02 + .46 + .77 + .5 = 5.30

Agility: 2.34 +.82 + .38 + .21 + 1.71 + .21 = 5.67

Luck: 2.76 + .19 + .12 + .31 + .26 + .31 = 3.95

Skills

Lucky Farming- Increases yield, quality of crops, and experience with gathering jobs by 100%. Decreases the chance of low-quality crops, fatigue from farming, and time for plants to fully grow by 50%. Gives a 1% chance to pick a crop with 1 quality higher than normal.

Handy Tool user- Increases ability to use tools. Decreases fatigue from using tools. Decreases tool wear and increases comfort while using tools.

Smart Minor spell user- Increases the speed of acquiring new minor spells and reduces the cost of using those spells. Choose utility-based spell specialization. Gain .5 intellect boost.

Weird Jack of all- Gain minor proficiency with all weapons, armor, magical affinities, extra specializations, and jobs. Bonus is more effective the more weird the object.

Symbiotic Enduring Bond- Gain 10% of any sexual partner stats for a day after copulating. The bonus is doubled and permanent for you and your wife. The wife gains a skill that is helpful for farming.

Heirloom Quality over quantity- Increases crop rating by 1 while decreasing crop yield by 50%. Seeds tend to retain the quality of the produce.

Nerdy Harder and Faster- Reduces fatigue and time for plants to grow by an additional 10%. Gain .1 intellect boost.

Super Sweet Spot (tool)- Hitting a gathering node in the perfect spot reduces fatigue while dealing bonus damage and a higher chance to crit. Hitting the perfect spot five times in a row gives a super critical.

Bloody Magic specialization (utility)- Animation- Gain instinctive knowledge on the animation school of magic. Freshly bloodied golems have their stats boosted even further until the blood dries.

Cooperative Jack of Jacks- Increases the bonus to everything by 10%. Bonus is given to everyone on your farm.

Better Tool Specialization- Axe- Gain twice the benefits for using this tool. Improved effect of specialization.

Critical Pleasure bonus- Increases the pleasure your partners feel. Chance to crit, bringing partner to orgasm immediately.

Lasting Daily bonus- Increases the stats given by bond 1% every day in a row you have sex with that person, 50% cap. Bonus falls off after three days instead of one.

Perennial Golem growth medium- Can plant mushrooms, moss, or vine-type plants into a golem. Golems gain bonuses depending on what type of plant is added. Items planted will regrow after winter.

Strengthening Wicker quality- Crops grown on wicker golems now also have an increased quality by 50%. The potential bonus doubles if higher-quality fertilizer is used. Fertilizer used also increases the defense of the golem by an equal amount.

Big Family man- Wives gain an additional 10% stats through the symbiotic bond. Children born inherit 10% more stats. Every wife or child improves stats by 1%.

More Well rounded- Gives a permanent .25 bonus to all stats. Bonus is increased by .1 to all stats.

Sturdy STD Immunity- Gain immunity to sexually transmitted diseases. Gain .25 endurance boost.

Happy Weird Child rearing- Children brought up on your farm have their statistic adjustment set 10% higher, gain job experience 10% faster, and have their resource regeneration increased by 10%. Bonuses to resource regeneration increased if the child is happy. Increases experience gained the weirder the job.

Sexual healing- Regenerate 25% of health, mana, and stamina from having sex.

Elemental affinity- Earth- Gain instinctive knowledge on casting Earth-based magic.

Potion seller- Your potions are too strong for mortals to consume. Applying created potions to dirt will make a perfect growth medium for herbs that require that potion.

Comfort zone- Increases health, mana, and stamina regeneration by 100% while on the farm.

Un-acquired skills

Jack of Jack of Jacks- Increases bonus by another 10%.

Don’t think about it- The lower a person’s intellect the higher your charm up to a 100% bonus.

Inheritance- Your children are more likely to inherit a bonus skill or proficiency from you.

Monocrop- Increases the rarity of a single crop by 100% while decreasing rarity by 25% for everything else.

Polycrop- Increases the benefits of planting multiple crops on a single field, 10% per symbiotic crop. 

Magical field- Increases the odds of developing a magified crop. Pouring your mana into the field to increase the chances even further.

Magical specialization- Choose a specialization. Offense, Defense, Healing, Support.

Specialized Jack- Pick a tool, skill, and job to double the proficiency bonus the jack skills provide.

Parental bond- Once your children reach adulthood, they gain 5% of your and the mother’s stats.

Elite golem- Gain knowledge on how to create an elite golem. This golem has 500% of the stats of a normal golem. (Can only create a single elite golem).

Bodyguards- Declare a golem as you or any of your family's bodyguards. That golem will get a 100% boost to stats while protecting that person.

Mini planter golems- Gain knowledge on how to create mini planter golems. Passive golems that will allow you to more easily transport plants.

Baby boom- You and your wife gain a .1 bonus to all stats for every child you have.

Gathering

Herbalist- Beginner 66%

Miner- Beginner 17%

Lumberjack- Apprentice 25%

Fisher- Beginner 54%

Animal Harvesting- Beginner 85%

Farming- Apprentice 23%

Butcher- Beginner 09%

Item Creation

Alchemist- Beginner 37%

Blacksmith- Beginner 59%

Crafter- Apprentice 06%

Painter- Beginner 06%

Baker- Beginner 15%

Chef- Apprentice 01%

Carpenter- Beginner 15%

Miller- Beginner 21%

Stonemason- Beginner 01%

Tailor- Beginner 03%

Town Service

Worker- Apprentice 73%

Guard- Beginner 24%

Executioner- Apprentice 11%

Trader- Beginner 09%

Tutor- Beginner 11%

Crops and animals

Tomatoes, Corn, Wheat, Potatoes, Radishes, Carrots, Blueberries, Strawberries, Cucumbers, Blackberries, Raspberries, Garlic, Onions, Mint, Sage, Pepper, Watermelons, Pumpkins, Apple, Chestnut, Grapes, Chicken, Wicker golems, Magified cows, Magified clover, Magified mushrooms, Goats, Ducks, Geese, Magified strawberry, Magified lichen, Dog, Cats, Bees, Peach, Cherry, Almond, Walnut, Rainbow grass, Light shade, Wizardbeard, Tobacco, Dandelion, Asparagus, Beetroot, Rhubarb, Artichoke, Tree kale, Scarlet runner beans, Sunflower, Lavender, Arugula, Chives, Cilantro, Jasmine, Chamomile, Honeysuckle, Sugarcane, Sugar beet, Sweet potato, Rutabaga, Cabbage, Squash, Brussels sprouts, Cherry tomato, Plum tomato, Soybean, Rice, Bamboo, Cotton, Lemon, Lime, Cantaloupe, Jack fruit, Magified grass, Many different nut/fruit trees,

10 copper is equal to 1 silver, 10 silver is equal to 1 gold, 5 gold is equal to 1 platinum, 10 gold is equal to 1 mithril.


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