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Tavern Watch Plays Masks, Episode 1: The trouble with team names

It's time for some superhero action as the team dives into Masks, where we find out just how tough it is to pull a superhero team together. (The name. You've gotta have a name.) If you like Young Justice, Young Avengers, and Teen Titans, you'll probably like this game. (And I happen to think we came up with a pretty good superhero group.)

GM Phil Ulrich helps our young heroes find their footing in Halcyon City, with a crew of misfits (and maybe heroes?). Here's our team:

This is the first in a three-part game of Masks: A New Generation by Magpie Games. If you like our game, you can pick it up for yourself from Magpie or DriveThruRPG. It's a Powered by the Apocalypse game, so characters are based on playbooks, and there are some great fan-made playbooks that expand on the official options. Joe played with a custom playbook called The Host/ed, which you can find here if you're interested.

Music for this game is "Hero Stuff," written and performed by Joseph Perez/Mad Shaman Studios. (Hey! We know that guy!)

Thank you for your support, and I hope you enjoy the show!

Tavern Watch Plays Masks, Episode 1: The trouble with team names

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