**Additions**
- Character mood based on fulfilled needs
- Character mood state
- Sleep and Hunger needs
- Player can sleep
- Sleeping replenish player energy
- Npc eat barn food
- npc replenish energy at night
- Needs variation based on gender
- Building window and door
- Nocturnal and diurnal behavior for characters **WIP**
- Day stages dawn, morning, noon, afternoon, evening and night
- Store and buy food units on barn
- Slave storage optimization
- UI clock
**Changes**
- Night brightness
- Interface Style
**Fixes**
- Build spot dialogue showing actor info
- Pregnancy notification consumes mouse if in sex or dialogue
- Monster lair compass marker not loading
- Global light flicker on game load
**Known Issues**
- Animations prior the shota build aren't working