SamSuka
Kujiranosenaka クジラの背中
Kujiranosenaka クジラの背中

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進捗報告 Progress Update


現在、ゲームの開発は順調に進んでおります。ただ、予想外にボリュームが大きくなったため、フルバージョンをお待ちいただくよりも、2~3回(予定)に分けてエピソードを順次公開することを検討しています。新しいエピソードは、既存のゲームに上書きするパッチ形式で提供される予定で、現在その方法をテスト中です。各エピソードを完了した後でも、既存のセーブデータに保存されたパラメーターは引き続き保持されます。


もちろん、すべてのパッチが公開された後には、統合されたフルバージョンも公開する予定です。エピソードは先行バージョンとして提供されますので、早めにゲームを楽しみたい方はパッチをダウンロードして遊んでください。まとめて楽しみたい方は、フルバージョンのリリースまでお待ちいただければと思います。


また、フルバージョンの制作中に改善点が発生した場合、すでに公開されたパッチにも同様の改善を適用する予定です。どちらを選んでも不利にならないようにしておりますので、ぜひご都合に合わせてお選びください。


応援プランでご支援いただいている皆様に、改めて感謝申し上げます。応援プランをご購入いただいた方には、制作途中の進捗や今後の更新に関する投稿を時々行う予定ですので、どうぞお楽しみにお待ちください。


ありがとうございます。


The development of the game is progressing smoothly. However, as the volume has grown larger than expected, I am considering releasing the episodes sequentially in 2-3 (plan) installments so that you can enjoy the game sooner, rather than waiting for the full version. The new episodes will be provided in the form of patches that overwrite the existing game, and I am currently testing this method. Even after completing each episode, the parameters saved in your existing save file will remain intact.


Of course, after all the patches have been released, a fully integrated version of the game will also be made available. Since the episodes will be released as early versions, if you'd like to enjoy the game sooner, feel free to download the patches. If you'd prefer to enjoy the full game all at once, please wait for the full version's release.


Additionally, if any improvements are made during the production of the full version, those same improvements will be applied to the already-released patches as well. Therefore, you won’t lose out no matter which option you choose, so please feel free to pick the option that best suits your preference.


I would like to once again express my gratitude to those who have supported me through the support plan. For those who have purchased the support plan, I will occasionally post updates on the progress and upcoming content, so please stay tuned.


Thank you.

進捗報告 Progress Update

Comments

Dear Verity, Yes, dividing the game into 10-day or weekly segments is the current plan. However, my biggest concern right now is that, since this game is designed as a raising simulation game, if the progression is interrupted too often, it could reduce the enjoyment of growing the parameters. Therefore, I’m considering a suitable length that won’t disrupt the flow and diminish the fun. While it’s unfortunate that the game will be divided into patches, I will do my best with the story and presentation in each patch, so I would appreciate your support and anticipation.

Kujiranosenaka クジラの背中

I think it's a good idea to split the game in parts, like 3 parts of 10 days each or something like that. It can be used as a beta-like experience so players can also help locate issues/bugs that may need fixing and those who are impatient for more Hayato after the demo, like me, can enjoy the game sooner as well~

Verity


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