SamSuka
Kujiranosenaka クジラの背中
Kujiranosenaka クジラの背中

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WIP

応援とサポート、誠にありがとうございます。


現在、お待ちいただいている皆様にご満足いただけるよう、えむとささんと共にゲーム制作を全力で進めております。しかし、Early Accessバージョンに比べて台詞やシーンが大幅に追加され、約1.5~2倍のボリュームとなったため、予定していた11月中に公開するという元々の予定から、やや遅れる可能性があり、予めご了承いただけると幸いです。


その代わりに、待っていただいている皆様のために、今週末に新しく更新されたDemoバージョンをFANBOX応援プラン限定で早期公開する予定です。この新しいDemoバージョンはプロローグまでの進行のみ可能ですが、プロローグにも新規のセリフとシーンが追加されています。この新Demoバージョンは、リリース時にはショップにて無料体験版として登録される予定です。


どうか新Demoバージョンを楽しんでいただきながら、リリースが遅れることについて、より多くのボリュームとクオリティ向上のための時間とご理解いただければ幸いです。


さらに、本日はPart 1のCG差分の一部を追加で公開いたします。


新しいデモバージョンで皆様にお会いできることを楽しみにしております。ありがとうございます。


Thank you for your encouragement and support.


We (Myself and mtosak-san) are working hard to meet the expectations of everyone eagerly waiting for the game. However, since we have significantly expanded the dialogue and scenes compared to the early access version—about 1.5 to 2 times more content—the release may be slightly delayed from the initially planned November date, and I ask for your understanding in advance.


In the meantime, I am planning to release an updated Demo version this weekend, exclusively for FANBOX support plan subscribers. This new Demo version will only cover the prologue, but additional dialogues and scenes have been included in the prologue. The new Demo version will later be available as a free trial in the shop upon full release.


I kindly ask for your patience and hope you enjoy the New Demo version. I appreciate your understanding that this delay will contribute to greater content volume and higher quality.


Additionally, today I’d like to share a preview of some CG variations from Part 1.


以前のバージョンで不足していた「催眠」と「稽古成果」の連携性を強化するための設定が追加されました。

Settings have been added to strengthen the connection between "hypnosis" and "training results," which was lacking in the previous version.

ライバルに続き、女性エキストラの登場により、隼人くんの新たな一面が見られるようになります。

Following the rival's appearance, a female extra will be introduced, showing new sides of Hayato.

立ち絵CGだけでなく、フルスクリーンのCGも一生懸命準備しています。

また、「催眠深度」と「耐久度」に加えて、「発情度」というパラメーターが登場する予定です。このパラメーターを通じて、隼人くんの発情状態をある程度観察できるように設計しています。

In addition to standing CGs, also working hard to prepare plenty of full-screen CGs. In addition to "hypnosis depth" and "endurance," a new parameter called "arousal level" will be introduced. This parameter is designed to allow players to observe Hayato's state of arousal to some extent.


立ち絵CGも、できる限りモーションを追加して、飽きが来ないようにしています。

Working to make the standing CGs more dynamic by adding motions wherever possible to keep things engaging.

また、多くの方からご要望いただいていた「ラポールポイント」の使用インターフェースをより円滑に変更しました。

I have also made adjustments to the "rapport points" usage interface for a smoother experience, as many of you have requested.


新しいデモバージョンで皆様にお会いできることを楽しみにしております。ありがとうございます。

Thank you again, and we look forward to seeing you soon with the new demo version.

WIP WIP WIP WIP WIP WIP

Comments

Dear Astaroth, The demo was created mainly for functionality testing, so the overall story hasn’t changed much from before. However, elements of hypnotic suggestion have been strengthened to improve story continuity. It’s a short piece, but I hope it provides a bit of entertainment while you wait!

Kujiranosenaka クジラの背中

Hmm, now I'm really curious with the changes. But I will save my opinion after playing the new demo. Good luck on the contents!

Astaroth

khd1649様 감사합니다! 기대에 부응하도록 노력하겠습니다!

Kujiranosenaka クジラの背中

Dear Verity, Thank you for understanding the schedule changes! And thank you as well for the sweet advice. I have considered dividing it into more parts, but I’m mindful that breaking it up too much might cause inconvenience for players. I’m working hard to find the optimal balance between content and schedule. Of course, even after a release, I plan to refine details or CGs in the released patches if necessary. I really appreciate your ongoing support, and once again, thank you for your understanding regarding the schedule!

Kujiranosenaka クジラの背中

아니 너무 기대되네요

khd1649

Looking forward to the updated demo! ❤️ The addition of motions in some standing CGs certainly makes the game more engaging, definitely a good feature~ Since the game content and the workload for Part 1 has increased considerably, a potential idea to consider would be to split the game into more parts than the amount you may have initially considered in order to push an initial release date a bit more forward and allow for more time to iron out the details for later parts of the game.

Verity


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