SamSuka
mickelus
mickelus

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Feature vote 2

I'd love to get some input from you on what to work on next! Going with smaller features will hopefully make it possible to do this more frequently.

Destabilize content overhaul

Change destabilization to no longer be negation of existing enchantments, but instead increase some stat(s) at the cost of another similar to how some modifiers work in terraria. For example:

With the current content for the destabilization system you pretty much always want to cleanse effects instantly, which feels like a chore. In the future this could be improved to allow some way of locking in destabilization effects that you'd want to keep.

More lootable modules (+datadriven)

Proper implementation of lootable modules (i.e. the stonecutter and earthpiercer) where single modules can be looted in the world and attached to an existing item or used as a basis for a new item, these can have unique effects or be slightly better than the crafted modules. Loot added to all types of vanilla worldgen chests, possibly to some villagers depending on the time that would take.

Some examples of what this could be:

Datapacks will be able to add new types of lootable modules.

Blueprints / schematics

Can be rolled out on top of a workbench to unlock crafting of new modules and improvements or to apply additional effects when modules are crafted. Loot added to all types of vanilla worldgen chests, possibly to some villagers depending on the time that would take. Initial content would be something like:

Some examples of what this could be:

Would like to add to this in the future so that schematics can be "discovered" by the player as they hone modules, salvage parts or perform in world interactions.

Booster overhaul

Change belt booster to only be craftable from combustion chambers, boosters only accept fuel from thermal cells (for now)

Would like to expand on this in the future with additional types of fuel cells with their own behaviour (where overheating would be specific for thermal cells), and bunch of modules that utilize power cells. 


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