SamSuka
mickelus
mickelus

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Devlog, test 2

I'm working on the crafted version of the stonecutter, it was difficult to expand upon the sweeping harvest functionality so I've had to rework some stuff. This will probably be the last feature added to 1.19 before moving on to 1.20.

Like the other ancient schematic modules the crafted stonecutter will be an upgrade from the looted stonecutter but it is initially inert and needs to be empowered with an echo shard. The improvement list is turning out something like this:

The stonecutter broke blocks based on a hardcoded pattern, the pattern was set up to create appropriate cuts in the terrain based on tool efficiency vs block hardness (e.g. transitioning between something like a cut you'd get from slashing a plank with a butter knife to how the butter knife would cut butter).

The stonecutter would break more blocks following the order in the pattern based on its efficiency vs the hardness of the blocks it broke, the order would look something like this:


(The colors denote order, starting on red, moving through orange, yellow, green and blue, then ending on white)

There were two base patterns (glowstone marks the hit block):

The new pattern is created programatically and looks something like this:

The pattern can be stretched or squeezed, the player will be able to change this using tweaks:

I got some help (thanks giga) with rendering different models depending on perspective, so now items can have different models when held compared to when they are in the inventory. Different sized textures still cause lots of z-fighting, otherwise this would have been nice to use for a larger stonecutter.

Devlog, test 2

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