One of the simpler things from the spreadsheet. Well, simple in theory. But with lots of possible complications!
Comments
Bang On Target Shaun! I told you it was too simple to see!!!! Thanks a million!
2015-06-19 09:11:25 +0000 UTC
it sounds like you just need a collision mask. Watch the next video in the playlist and see if it helps: <a href="https://www.youtube.com/watch?v=T065uCCokB0&index=11&list=PLPRT_JORnIur3eKIaD-IayrdEt8pOor18" rel="nofollow noopener" target="_blank">https://www.youtube.com/watch?v=T065uCCokB0&index=11&list=PLPRT_JORnIur3eKIaD-IayrdEt8pOor18</a>
2015-06-18 11:41:22 +0000 UTC
I'm unsure what you mean? Could you explain in more detail?
2015-06-17 10:38:21 +0000 UTC
Hi there
I have a question relating way back to the original platformer series. I have bought wonderful sprites but of course they are different sizes for the Idle, Run, Attack, and so forth. Because of the size differences I can no longer get the sprites to move when changing their image_index commands in relation to the collision check with the obj_wall. How do i get around this?
Many thanks!!!!
Lee