SamSuka
shaunjs
shaunjs

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Platformer Part 7 - Screen Transitions

More 50+ minute madness. This one wasn't really intended to be that long it just sort of ended up that way. 

I opted for flexibility in the system rather than a fast solution. Unsure how worth it this was as the video could have easily been less than half the duration.

I also left some mistakes in the video that I later correct, I never usually do this and often go back to re-record over errors that produce crashes or bugs but this time I figured I'd leave some in to show a bit of what to expect when things go wrong and what kind of mistakes you can easily make.

So yeah, couple of experiments in this part that I'm not sure about but figured I'd use to test the waters.

I'm pretty happy with how I distributed the source code for the slopes video I did recently, I'm likely going to apply the same model to this series and offer a complete package on itch.io of source code for every part in the series at a $2+ entry point for those who want the extra help or don't want to sit through all the videos. I think it's a fair model and helps drip feed me a bit of extra revenue and if I'm going to drop ads one day I'll need all I can get!

Thanks again everyone for your continued support!

-S


Platformer Part 7 - Screen Transitions

Comments

But my code is exactly like yours is. Any idea what I could be missing? the code for that section is

Shaun I'm getting the error: Variable <unknown_object>.<unknown variable="">(100003, -2147483648) not set before reading it. at gml_Object_oLevelEnd_Collision_426d17a7_1fec_4442_9f5b_5665d1113e6e (line 7) - SlideTransition(TRANS_MODE.GOTO,other.target);</unknown></unknown_object>

Yeah it should work fine in full screen. I tested with my final project and it worked. It might behave weirdly if you change to or from fullscreen while mid transition due to how it determines width and height on creation but it should be fine otherwise.

does this work in fullscreen properly. I tried using it in my project but for some reason going to full screen it doesn't seem to play well. It's like there is some kind of lag and you see the rectangles close but then the screen goes completely blank and then you see the next room. Worked great in windowed. It might just be my project but figured I'd ask if anyone else had ran into similar issue?


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