a lot of ways. If the original enemy faces by using image_xscale then when you create the death object you can simply use:
if (hp < 1)
{
death = instance_create(x,y,obj_death);
death.image_xscale = image_xscale;
}
I dunno how your system works but potentially you could also do this:
if (hp < 1)
{
instance_change(obj_death,1);
}
instance_change, changes your object into another object. Carrying over things like scale, position, speed, direction, etc.
2015-02-15 13:49:11 +0000 UTC
Hey Shawn! Got a code question ;) This is dealing with a platform shooter. I have an enemy's death animation set up as a separate object that I call up when hp<1. Animation was created facing right. How can I make it face the direction from which it was shot? I'm guessing a collision check with the bullet?