SamSuka
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Platformer Part 10 - Menus

Creating a simple menu!  Only so much I could cover in the time so I might expand the topic further later in the series.

Also tempted to make a standalone version of this, perhaps even as an article rather than a video. 

Got some cool ideas for future content too but it's late and I need to get to bed, so I'll hit you guys up Monday with the weekly update =)

-S

Platformer Part 10 - Menus

Comments

Hello! Sorry I missed this. When you switch to fullscreen you change the size of the GUI layer which affects where things will be drawn on that layer. You need to fix the GUI surface to be a specific size and to not adjust itself. This function will help you: <a href="https://docs.yoyogames.com/source/dadiospice/002_reference/windows%20and%20views/display_set_gui_size.html" rel="nofollow noopener" target="_blank">https://docs.yoyogames.com/source/dadiospice/002_reference/windows%20and%20views/display_set_gui_size.html</a>

When I switch from Windowed to Full Screen my Menu Text gets misaligned and appears in the center of the screen versus the lower right. I had a similar issue with Part 7: Transitions, but was able to fix that one by moving the transition code from the Create Event to the Step Event. That does not seem to work here, any ideas where to look?

Hello! as a $5 supporter you should have access to the source code for this: <a href="https://shaunjs.itch.io/shauns-complete-platformer-tutorial-series/patreon-access" rel="nofollow noopener" target="_blank">https://shaunjs.itch.io/shauns-complete-platformer-tutorial-series/patreon-access</a> That might help you see where you've gone wrong.

hey Shuan, i have followed your tutorial about this video and at the end i cant seem to exit the game or go to the first room.


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