Will update the source code once I'm done posting this!
-S
Comments
Sorry I missed this!
You'll want to run some code in the create event of the player that will check to see if iLifted is occupied (meaning we're holding something).
If that's true then set your run and idle sprite accordingly.
2021-02-11 15:40:39 +0000 UTC
How do we fix the Hat wearing bug through room transition? I would like the character to be holding the hat instead of wearing it till the quest is complete.