I just finished editing the DOOM review video. Wow--three hours and several minutes of blood-packed HUGE guts. I am not sure if I've ever made anything as complicated as this video. You will soon see its labyrinthine ridiculousness. I tried to accomplish some sort of a trick with it, and I think I might have done it. You will of course be the judge.
It may please you to know that I now have a desk and an internet connection and my office chair and my computer in my new apartment. We also have a bed--though nothing else. No TV, no furniture. Stuff still sorta sucks, though soon it sorta won't.
I remain dedicated daily to building up our new website (it's . . . sort of conceptually too interesting to NOT take a little bit more time) and crafting Fine Merch. The world is a tough place to Do Stuff in right now, as you may have noticed, though for now I have a desk and a chair and this computer, so I am doing what I can.
It may further please you to know that thanks to my prolonged lifestyle disruption I have also completely finished researching the next three reviews and have finished writing (!!!) the next two reviews, and I will film both of them this Saturday in South Bend, Indiana. Or maybe we'll just film one and a half of them and then I'll go back and film the rest of the other one in a couple weeks. Look, who knows.
We shot the DOOM review on Them Hobbit Cameras, so it's going to take at least one full workday to render. YouTube seems to not perfectly like long and especially fancy videos, so we would like to set aside an addition calendar day for processing. After that, we can launch it.
So we're looking at premiering this thing on Thursday. Who's free Thursday evening? I just moved to the Upper West Side of New York Manhattan amid Complicated Circumstances and am thus involuntarily appending ", Jerry!" to the ends of all my sentences; I possess a longtime affinity for that particular Thursday night time slot. Who among you Must See my TV? ("My TV" meaning the DOOM video, of course.)
I will say more later, of course, though for now I'd just like to thank Ryan Taylor and Josh Watson again for their assistance on this video. It turns out making one of these is hard in a particular way I personally had become perfectly desensitized to. I think both of them almost died just thinking about finishing this video. Thankfully, they both yet draw breath and the video thrives for all the breathing. You will see: lord-o, this . . . thing may qualify as the best . . . Whatever It Is I find myself in the business of making yet. It's deliciously denser than any video you might have ever seen from me. Knowing I had assistance, I suppose I went a couple of extra miles.
In other news, I arrive at the end of this project thinking, wow, maybe I am actually pretty good at Adobe Premiere.
I log all my working hours. I have done this for going on seventeen years. I can tell you with a glance at my work.xls spreadsheet that I have, as of the conclusion of this project, spent 10,006 on-the-clock professional work hours using Adobe Premiere.
They say if you do something for 10,000 hours that makes you an expert. So maybe I'm an expert. If anybody out there needs any help with Adobe Premiere, send me a message. Maybe I can help.
Well, it's almost six in the morning, so I should probably sleep a couple more hours. We have about two more weeks of intermittent moving-related tasks ahead of us (need to have this rusty bathtub reglazed, for example), so I'll see about as many of those as I can tomorrow.
. . . I was about to post this and then I checked in on the Action Button Goblin Bunker over on discord.gg/actionbutton. Someone had just mentioned a lecture I'd given at GDC. Maybe you've seen it. I've actually given two pretty good (in my estimation) GDC talks. Maybe you haven't seen them?
This is the one people like. It's about how my game didn't make me any money. This is the other one. As you can see, it only has about 10% the views, though I think it's pretty entertaining. Unfortunately, you can't hear the audience laughing so well . . . I promise they were laughing, though . . . sort of a lot . . .
Anyway, maybe you haven't seen THOSE, though definitely you haven't seen this one. It's a lecture I gave at Depaul University in 2016--on 11 November 2016, in fact. That's the fifth anniversary of the release of both Skyrim and Zelda Skyward Sword! This particular lecture is a bit more design-oriented and less "entertaining" than the two GDC ones, though on the plus side it is one hour and forty-seven minutes long. I mean, I think there are some pretty good jokes in there, though what do I know. Please watch if you want a LOT more context on what I was talking about in the GDC Failure Workshop Lecture. If you want to watch the three in order, here's a playlist:
1. GDC 2016: "Videogames Are Better Than Sports: A Thought-Experimental Journey Into VIDEOBALL"
2. Depaul University: VIDEOBALL ("slow action: tuning a three-minute game")
Someone at Depaul University sent me the download link directly--it comes, I believe, from some internal archive at the school. I posted it unlisted on my personal YouTube channel (ie, not the Action Button one). Don't share that video link around! Keep it a secret!! Consider it a Patreon Exclusive . . . except I did link it in the Discord, though that's gonna get lost in there.
Anyway, it's now nearly six-thirty in the AM. I should probably go to bed! I'll be back on here hopefully Wednesday evening to link you all to the YouTube premiere!! Goodnight!!!
Prettz
2020-09-13 06:46:09 +0000 UTCBrad Dye
2020-09-10 20:30:26 +0000 UTCgolok
2020-09-10 20:28:41 +0000 UTCJonathon Anderson
2020-09-09 00:08:22 +0000 UTCdavid gibson
2020-09-08 23:25:54 +0000 UTCAaron
2020-09-08 20:47:06 +0000 UTCMatthew D Wilder
2020-09-08 19:53:50 +0000 UTCtim rogers
2020-09-08 19:37:58 +0000 UTCtim rogers
2020-09-08 19:36:39 +0000 UTCMajima
2020-09-08 17:41:06 +0000 UTCdicegame uchiha
2020-09-08 17:24:35 +0000 UTCtittyridiculous
2020-09-08 16:50:22 +0000 UTCJune Guts
2020-09-08 15:29:40 +0000 UTCMajima
2020-09-08 15:12:13 +0000 UTCgolok
2020-09-08 15:04:26 +0000 UTCHenry Martinson
2020-09-08 14:34:32 +0000 UTCfractalsauce
2020-09-08 13:43:28 +0000 UTCMatthew D Wilder
2020-09-08 11:25:58 +0000 UTCanna gundlach
2020-09-08 10:58:12 +0000 UTCDoug
2020-09-08 10:54:37 +0000 UTCNathan Grim
2020-09-08 10:50:04 +0000 UTCEliot Oswald Baker
2020-09-08 10:42:24 +0000 UTCtim rogers
2020-09-08 10:41:15 +0000 UTCDoug
2020-09-08 10:39:15 +0000 UTCSquit
2020-09-08 10:36:35 +0000 UTCNakita Pike
2020-09-08 10:34:02 +0000 UTC