SamSuka
hekili
hekili

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Version 7.3.2.11 Released!

Antorus opens today, and in preparation (and postparation, I guess), I've updated most of the addon's class and specialization modules to support the updated items and action lists and gear.

Update 1:  Trinkets and Gear
One exciting update is that I've added support for a number of new trinkets and pieces of gear.  The complete list, for now, is:

These particular items were supported because they were actually used by the simulation profiles for each specialization.  Items that were supported by your specialization's item lists will be recommended according to their conditions in the action list.  Items that aren't mentioned in your action lists may still be recommended via the Use Items action, which will recommend the items based on what you've entered in the Trinkets/Gear tab.

Update 2:  Engine Improvements
When you type /hekili in-game, the options menu now has a tantalizing Use More CPU checkbox.  You'll find it unchecked by default.  You probably want to leave it that way...

This checkbox tells that addon to reconsider its recommendations any  time that a recommended ability wouldn't be available immediately.  This can involve retesting the action lists several times, and often doesn't result in a better recommendation.  Sometimes, the best thing really is to wait for your energy or focus to regenerate or wait for your big cooldown button to become available.

The notable thing about this process is that this was the old system.  The addon now, by default, doesn't need to do that retesting in most cases because I've added a less CPU-intensive system that tells the addon when it is most likely to find that a better ability would become available sooner.

TL;DR -- leave it unchecked.  I play with it checked and with a special testing mode enabled so it can yell at me and let me know if the old system found a better recommendation.  So far, it has been extremely, extremely rare, and usually it's only about 0.1s difference.

Specializations Supported
At this time, the addon officially supports the following DPS specializations:

Death Knight

Demon Hunter

Druid

Hunter

Monk

Paladin

Shaman

The class modules for Warlocks (Affliction, specifically) and Warriors (Arms, Fury) are currently works-in-progress and are not actively supported.

For tanking specializations, support for Vengeance Demon Hunter, Protection Paladin, and Brewmaster Monk will be continued, but tanking specializations have not been updated for Antorus yet.  These specializations tend to require more manual configuration and often don't have simulation action lists to start from.  I will post a clear update when they are good to go.

It's worth noting that, barring any major mechanical changes to those specializations, the current modules may work well enough -- but they will be further updated in the very near future.

What's Next?
Over the next several days, it's likely that new hotfixes will come out and bugs will need to be squished.  As that occurs, new releases will be posted.  After the dust settles, I have a couple of items on my agenda:

Update the Default Displays
Some folks have a fair amount of trouble customizing their displays and the current default layouts may be too small or have too much information.  I may end up reducing the default displays down to 3 icons for melee specializations, and 1 or 2 icons for ranged specializations.  Ranged specializations may end up with two active displays, single-target and AOE, with 1 or 2 icons.

Update the Tank Specializations
That's pretty straightforward.

That's Enough for Now
Thanks everybody for all your support.  Please report any issues as you find them!


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