Length of time on project updates
Added 2020-03-11 03:40:36 +0000 UTCThis is one of two polls I am holding after a conversation in Discord. They said that I should have polls regarding what they were talking about.
One thing that I was told is that I should draw out updates, so, as an example, on monster hunts and BE's, I should release only one monster per week, rather than a monster hunt all at once.
I don't quite follow, but the question is, if I draw out things like this, effectively adding months, if not years, to how long a project takes to release, would you actually like that? Basically:
1) More frequent updates with less content, taking longer amounts of time to release the full game or 2) Current update cadence with the huge amount of content in each one, but getting the full game much sooner. Hopefully, that is clearer.
Comments
They were implying that having less content with every release I could stretch out my projects over a much longer periods of time to make more patronage. Which to me feels wrong and I don't like it, but that was more or less what I gathered from what they were saying. so I decided to hold the poll to see if that's what investors actually want and that I was somehow running my patreon wrong.
Anaximanes Entertainment™
2020-03-11 18:16:44 +0000 UTCSplitting the releases into smaller parts for more frequent releases but the same content over time would be one thing if it could practically be done, but I don't know why anyone would ask for less content.
Wild Bill
2020-03-11 16:18:00 +0000 UTCI personally believe that bimonthly releases will be better for you health and time-space wise.
Naoto Kamigire-Terumi
2020-03-11 13:52:13 +0000 UTC