SamSuka
desertlion3d
desertlion3d

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Hang in there, Stephanie...

...just 30 more seconds.

Animation attempt part....whatever.  I've been spacing my key frames way too far apart resulting in sluggish movement.  This time, I overcorrected.  Stephanie's reaction looks decent to me.  The punch, less so.  Needs more follow through/hip rotation or something?...  Thoughts?


Hang in there, Stephanie...

Comments

Yeah, maybe some weight transfer to the left leg would help. I think using the same poses for the punch and return was also a mistake.

desertlion3d

Thoughts...stop picking on Steph comes to mind! ;) As to the punch. Shoulders/upper body rotation looks fine...hips and legs...maybe exaggerate the movement and weight transfer?

Devduck01


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