SamSuka
aurorasfog
aurorasfog

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June Development Log

Hey, guys! Let's talk about plans for the future and my work experience for the beginning of June.
And yes, version 0.12 has an update that fixes some bugs. So if you had any problems, you can give it a try (saves are supported).

Plans

The next build will be released as a tech-build and will contain only an adult part. This approach will allow me to save time on development, because the map is growing and loads my PC more and more. Also this will allow you to check all the new stuff without having to go through the quests all over again. And after all the new features will be added to the main project.

Step back?

When working with 3d models and animations, I had some problems that were related to my inexperience and some inconvenience of the program that I used. Therefore, I decided to set aside time to correct these shortcomings because I had been putting them off for quite a long time.

So I've spent most of the last two weeks fixing 3d software, and even got into the source code to optimize the workspace. This should allow me to save time in the future when working on characters and animations.

I'm also currently learning some new animation techniques that will improve the quality of animations and save development time.

What's new?

At the moment, I decided to try to make a test animation of breathing. It will be played during the act and change it's intensity depending on the intensity of the act. I've wanted to implement this feature for a long time, but I couldn't get my hands on it. Video

I also managed to improve the visuals of the characters in animations by adding "morphs", which allow to simulate the behavior of the body depending on it's position and what could not be done through the bones.
Example #1

Example #2

Example #3

Example #4

Yes, this is just the beginning and I have a lot of plans, but first we need to work out some minor flaws and we can discuss all the ideas I have :)


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