SamSuka
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Biomutant ultrawide and wider

Just another Unreal Engine 4 game that needed fixing!

The good part is that I saw no sign of pillarboxing anywhere in the game in my brief testing, which was uncommon.

The bad but expected was the vert- scaling. I applied my past research, as well as calculations inspired by killer-m's work, however, it wasn't a copy-and-paste job, as the game relied on its own and unique relative offsets. The outcome is what you'd expect based on my recent works - per-scene FOV adjustment to fully match the vertical FOV of 16:9, making the solution different from the common approaches that only affect the gameplay FOV or overcompensate via the YFOV command.

Biomutant ultrawide and wider Biomutant ultrawide and wider Biomutant ultrawide and wider Biomutant ultrawide and wider Biomutant ultrawide and wider Biomutant ultrawide and wider Biomutant ultrawide and wider Biomutant ultrawide and wider

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