Chapter Two-Hundred Seventy-Three
Added 2024-07-16 01:27:38 +0000 UTCAs easy as it is to focus on a shiny new expansion, I can’t go forgetting everything else I've built up. As my friends and denizens make their way back home, I take the time to ensure I haven’t let anything fall apart while I was distracted with the Maw.
The Manor is still running like a dream, with encounters designed for newer delvers. I think I’ve raised the average level of Fourdock quite a bit since I’ve come here, since it seems like even the dedicated craftspeople don’t have too much trouble with the Manor encounters. It’s a little tempting to try to mix things up, maybe make the attic encounter tougher or even add in a rooftop boss before they can get to the belfry garden, but I don’t think it’s really needed. The encounters are my easiest, but the loot there is also the simplest. Besides, it still makes me a tidy sum of mana.
Similarly, the manor grounds are pretty easy, with the Hedgemaze being the standout attraction for the area. While I’ve opened up a bit of it for more lumber nodes, I might absorb it into the maze again once I expand into the forest. I’ll have plenty of room for lumber nodes out there. On the other hand, I could leave the industrial lumber production to the Southwood. I’m pretty sure he has those kinds of nodes, and with the shortcut getting shorter every time Teemo travels it, people should have a pretty easy time going there to stock up.
The tunnels underneath the Manor might could use some love, now I look at them. They’re not really a maze, but they’re also not exactly simple to navigate. While I have the two challenge Gauntlets in there to help draw delvers, the tunnels are really more to get people to other sections, rather than being their own place for encounters. I have a lot of stronger spiders, snakes, and sometimes bats to fight down there, as well as some metal and gem nodes, but with the caverns and the lava labyrinth, I should try to brainstorm some better ways to use the space.
I wonder if I could dig out classrooms or something? Thing, Honey, Queen, and Coda all have pretty big brains, and I don't doubt that people would love to learn from them. I have a lecture hall room from the fast tracking, along with a few other ones I don’t know what to do with yet like a kitchen and a gallery. The main problem with them teaching is that they’d need Teemo to interpret… right? Considering I’d be using a lecture hall instead of a normal room for it, maybe it will actually let them lecture? Who knows. I’ll let that one percolate for a bit more before I try it. The tunnels do their job well enough for now, and it’s not like basically having an underground roadway to my other sections is a bad thing.
The caverns are another section where things are fairly simple, but I don’t plan to change much with them, at least for now. The huge caverns have plenty of room for stronger encounters, not to mention my limestone quarry. I might put in a couple ore veins instead of just the scattered nodes, too. The tunnels have nodes, but the caverns should be able to support mining on a more industrial rather than individual scale. I’ll float the idea to Rezlar once Teemo gets home. After the disruption the nodes in the labyrinth made, I want to make sure I don’t go crashing the steel market or something with a rich iron vein.
I might make a smaller iron vein even if he doesn’t want it for the town, just for my dwellers. The caverns are near the spiderkin, but my ratkin still frequent my ore nodes for their own crafting, and the two enclaves have been working very well together. The threat of the Maw got them even more coordinated than before, and with the threat in the past, they don’t seem to see any reason to cease or even slow down that cooperation.
Past the spiderkin enclave lay the underswamps, which I haven’t expanded into yet. When we first found them, I was going to mostly ignore them, since the spiderkin like to hunt there. But Coda dug out what was supposed to be a bypass tunnel for the scythemaws when we were worried about their mating migration. The crazy reptiles never took the thing, but it could give me a good route to expand a bit into the underswamps without messing up the hunting of my spiderkin. Maybe I’ll look into it after the forest of four seasons is done. I want to do some stuff on the surface for a change.
Back to the tunnels, they also lead toward Violet, though my territory ends well before hers. They additionally lead to the crypt complex where my ratkin live in their enclave. My library and enchanting lab are in there, too, as well as my various undead encounters. My zombies and skeletons are both specialized for resources, which for them makes them walking herbalism nodes, with the skeletons having more normal herbs and my zombies taking a fungal theme. The Shield followers love to fight them, since they’re apparently pretty resistant to typical turning methods, and my undead are behaved enough that failing to defeat them doesn’t mean joining the undead legions.
The complex then leads up to the surface, where the cemetery is, and where Grim keeps it quiet and peaceful. The peace is a little strained at the back of the graveyard, where the wolf spawner is. My awoos need a bit of room, and even the most respectful delver will have a hard time resisting a fight against them. I’ll definitely be moving them out into the forest, probably before I do anything else with it. Whatever section I put them in will be the winter one, which I should probably put far away from town… or maybe closer to it? Could I even have each section go through the seasons, just on their own time? I’m going to need to play with the climate control option a lot once I buy it from the Southwood.
And one last backtrack to the tunnels allows for the entrance to the lava labyrinth! My newest section definitely has my strongest encounters yet, both with denizens and with traps! The entrance is pretty peaceful, with it looking more and more like a mall or a bazaar as I make adjustments. Jello’s new metalworks is there, and it looks like she’s even been included in the quests from the aranea kiosk. It’s a bit bigger than most kiosks, and probably has a different design than most… I just think of it as a kiosk because kiosk is fun to say and is always used mostly to give out information.
Anyway, kiosks aside, Jello is where a lot of gathering quests in the labyrinth are getting turned in now, with the accomplished delvers sometimes getting silken wear from the aranea, or some metal doodad from Jello. It looks like she’s working with the aranea to give some of the shirts and pants some snap buttons to make them easier to put on, as well.
The true entrance to the labyrinth is a sculpted entrance that looks like a huge wyrm with an open mouth, all three mandibles open wide to let delvers walk down its throat. I’d like to make it open and close some day, but it’s pretty far down the list, honestly. Inside, delvers have to deal with more modest-sized wyrms and soon my basilisks will be able to wander the place, instead of all being sent off to fight the Maw. I should probably look into diversifying the encounters a bit more, too.
The traps are working out as I hoped, but I don’t want to make solving the labyrinth as simple as a good fire resist potion. I wonder if I could get my twinsnakes in here, possibly with a couple winter wolves to help regulate the heat. Cold-blooded critters need help to warm up, but they also need help to cool down. I wouldn’t want my noodles to cook before they can play with the delvers.
I’ll probably need to upgrade the snake spawner to get enough numbers for the twinsnakes, though. And I’ll need Queen to get settled back into her lab at home if I want to give them the metal scales and lightning affinity, too. Yeah, lightning, fire, and ice should be a good mix to lower the chances of delvers cheesing things. There’s probably a more general elemental resist potion they could take, but I’d expect the effects on each element to be diminished versus a single specialized potion. I just need to make sure the puppers and the sneks can operate down there without too much trouble.
Oh, I could also upgrade the earth elemental spawner for some more fun things to fight in there! Some of the spawns already frequent it, but more variety will definitely be better.
I spend a little mana to move a couple groups of snakes and wolves there as a test, before turning my eyes to a currently-empty section of the labyrinth. I’ve been wanting to do this one for a while now, too. My ant spawner is maxed out, and the siren song of a new enclave has been in the background since before the fight with the Maw. Like my spider and rat spawners, the final spawn straddles the gap between denizen and delver. They’re smarter and have manipulators, and the final denizen for my ants are the magmyrm.
They did a great job as my own version of the red cross during the battle with the Maw, and I’m looking forward to establishing an enclave and seeing what an antkin looks like, or whatever the technical term is. I’ll wait until they get back home, though. If the past is any indication, when I designate an enclave, a portion of the final spawn will get progress bars and get to work making their home. I don’t know exactly how much they remember from being my denizens, but I want to reward my hard workers as much as I can. I want to make sure they have the chance to become the first generation of my ant dwellers.
I think I’ll set the groundwork for the forest of four seasons, then designate the ant enclave. My other two enclaves grew up with me working on projects, too, so I don’t think that will harm their development. They’ll also have my ratkin and spiderkin to help them along, not to mention Aranya. There’s no worry about them being neglected, even with a big project going on. In fact, if my ratkin and spiderkin are any indication, having a project is likely to help inspire them for their own ambitions.
Imagining my established enclaves working together with Aranya to guide the new one gives me a good feeling about the whole thing.
Comments
I still would like a peek from temoo or tiny on his birthday thinking back though all that has happened to their home in the last year. Just to see and hear their perspective(s) on it.
Robinn57
2024-07-23 04:58:59 +0000 UTCWith how much he is expndes ts still crazy that its almost his first birthday in this world, I'm 100 percent sure that at the very least his enclaves would have some sort of festival if they figure out his birthday and im sure rest of the town would happily join in becasue he has at least doubled the income of fourdock in the last tax year, im sue it is at least thripled or maybe even quadruipled by now.
Durphymcbob
2024-07-23 01:57:20 +0000 UTCHe got there during that year and it’s still winter it hasn’t been a FULL year since he got there
Orion Belt
2024-07-18 03:45:11 +0000 UTCAnts from ANTZ
David Rusk
2024-07-17 20:15:07 +0000 UTCIt's been established that dungeons usually take a few years before they create their first enclave. Thediem is just barely out of his first year here.
Andar Drethnok
2024-07-17 19:34:11 +0000 UTCColchian Dragon - the serpent that never sleeps. Guarded the Golden Fleece.
Raufgar
2024-07-17 12:24:39 +0000 UTCTYFTC! So many things Thediem wants to do. I am glad he is able to start prioritizing and figuring out what to do next. I like the idea of a third enclave - how many do other dungeons have, is three a lot?
Ben Bass
2024-07-16 22:53:47 +0000 UTCNah Matt my guy, are you really going to pass on the mythological headnod to a giant and powerful winged snake wrapped around/in a giant magical tree? Comeooonnnn. Brandons got the right idea; achieve AND subvert their expectations all at once. Truly the Thediem way.
13L00D13ANE
2024-07-16 14:14:47 +0000 UTCOr Coatl enclave in the branches and a burrowing bird under the roots...
Brandon Steele
2024-07-16 14:13:32 +0000 UTCOk 1st of all, as a lover of history and in particular ancient greece, im actually angry/annoyed that i DONT know this and 2nd, i love it lets do it.
13L00D13ANE
2024-07-16 14:10:32 +0000 UTCAnd if he claims the land in between he can get mana as money for the ride to the southwood 🤣
Demonlord
2024-07-16 13:37:52 +0000 UTCAs technical term for the antkin, I propose myrmidons. From wikipedia: the name in Classical Greek was interpreted as "ant-people", from myrmedon (Ancient Greek: μῠρμηδών, murmēdṓn, plural: μῠρμηδόνες, murmēdónes), which means "ant-nest"
Logos
2024-07-16 12:00:59 +0000 UTCI was actually going to suggest a railroad.
Patrick
2024-07-16 09:47:33 +0000 UTCMake a railway to the southwood would justify all the additional iron.
Timo Immig
2024-07-16 09:44:16 +0000 UTCI think having the snake enclave at the roots and the bird enclave in the higher branches of the trees would be better. Snake enclave could act as a safe spot in the 4 seasons forest before climbing the centre tree and the bird enclave could be a rest spot before facing the boss
MattUDFells
2024-07-16 07:52:04 +0000 UTCThanks for the nice chapter 😊 Can't wait for the new enclave and another headache for Tarl 🤣
Demonlord
2024-07-16 07:14:15 +0000 UTCThanks for the chapter
Gustave Dorland
2024-07-16 06:05:15 +0000 UTCResources like iron aren't like gold it's value is in it's utility not it's rarity. An increase in supply actually makes it MORE profitable.
Patrick
2024-07-16 05:33:01 +0000 UTCTFTC!! Can't wait to see how the Enclave turns out. I also really wanna see how all that mana turns into things.
Ethan Barrow
2024-07-16 05:04:35 +0000 UTCFeels like the start for book 4? I know book two has just released but damn I can't wait for the next one :D
Magnadra
2024-07-16 04:57:16 +0000 UTCThanks for the chapter! This was a really heartwarming one to read!
Herakilla
2024-07-16 04:26:15 +0000 UTCThis whole chapter of thediem thinking about are caring for his denizens is adorable
K9defend19
2024-07-16 03:32:13 +0000 UTCMaybe Queen will figure out a cold element potion for the snakes instead?
Typhoonator
2024-07-16 03:08:37 +0000 UTCWhat if Thediem moves the snek spawner into the roots of the big 4seasons tree and made fluffles the area boss. Coatl enclave in the branches? Mm?
13L00D13ANE
2024-07-16 02:20:21 +0000 UTCThe amount of information hit me like a wall. Tryin to drink water from a fire hose.
Chase
2024-07-16 01:52:22 +0000 UTC