The possibility of a fix for a protected game I mentioned twice before? It's no longer a mere possibility!
Torchlight Infinite tries hard to protect itself from modification by refusing to allow any changes to the exe or DLL injection via the common methods. It also tries to protect itself from debugging, as in following its functions to understand the way it operates.
It may be best not to go deeper into the details, right? My goal is to improve, not expose (or talk about all the things I've tried!). The bottom line is that after a lot of experimenting, I can offer a solution for its FOV reduction and, less importantly, the black bars affecting a few scenes.
Given that the developers went out of their way to protect the game, I cannot deny that using the fix may increase the risk of a ban. However, it's hard to imagine how that would work - again, not giving them any ideas!
Personally, I will use the fix whenever I have the time to play. As some of the users of my Path of Exile mod said on reddit, I'd rather be banned from playing it than play it without proper ultrawide support. Besides, I already did much more to the game than the small changes I'm making for ultrawide. Hopelessly doomed!
Realistically though, these days I don't ever see games ban for any modifications that do not exist specifically to gain an advantage. A modern anti-cheat works by protecting the game executable and process, sometimes also scanning your processes to boot you out or not let you in rather than punish.
At the end of the day, let's hope the developer sticks to the current level of protection and lets us play! Isn't it the most striking and fun when a mobile game is made to support resolutions all the way through 48:9 and beyond?
Rose
2022-10-19 21:14:12 +0000 UTC