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Looking at atlas workflows we developed the workflow of taking a zbrush mesh heightmap and using substance designer to break it down for us into a scatterable set of stones.
あめじん
SillyTales773
MamaSaucy
Christophe Guivant
NBtQA
soloriya
LeoOverHeaven
MrGambino
tsumitani
Chris Chalphy
AKG_industry
Mera Mangle
queltza
GypseasOnTheRoad
markustercero
Va Va Vore
Space Cat Armada
espritdair
ららりらら
RedLightHouse
Микитко сын Алексеев
ねる
mr_orange
kaykaywuff
SammyJam
mavis
EdgeCases
Heaven's Pass
Cathy.ia
onmodel3d
bleodafi
tg66
MiaABDL
akableak
Ennie Ticia
Kate Fox
Kakuna Baby
pagezan
しらとす
Luka Chkuaseli