All of the garments are made with custom image textures, however the colors can be easily adjusted by adding a Color Ramp node between the Image Texture Node and the Principal BDSF.
Of course feel free to change garments to any color you would like.
Each garment has multiple materials that all have their own properties and transparency. So you will need to play with the colors to make them match each other. I recommend setting the colors in render view. The lights change them because of the shine or transparency, so it may look ok in material view but once you render it it can be different
Some Looks have two or more swatches. you can change them easily by clicking the alternative Material Output Node in the Shading Tab.


I have noticed that the majority of the community uses shoes that have been made with the heel slider, so I have built each garment with that in mind. No one wants to see gowns that donβt hit the floorβ¦ π
These garments are very high poly, itβs the only way to give you the quality you deserve. I recommend working in Solid View and Hiding Particles while placing your sim in blender. This helps reduce lag in the 3D window. That being said, depending on your computer specs they should Render reasonably quickly.
These items are BLENDER ONLY. They will not work in your Sims games. To use them simply append them into the scene where you have your nude sim, then sculpt the garment to better fit your sims body. I normally select the elastic deform tool and make sure the X axis symmetry is turned on. The last step is to assign your sims rig and you are good to go.
I hope you enjoy and donβt forget to tag @hensley.atelier so we can see your photos and share your work!!
Link:
https://www.mediafire.com/file_premium/2usoeyr9stben0u/Collection_08.zip/file
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