SamSuka
ryuu01
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BoundProject Devlog 29.2

hey lads! we're moving closer to actual alpha, but it's still kind of pre-alpha - changed reload to it's own button, check controls (default Q on keyboard / L2 on controller) - added parry attempt for the player to use - normally parry will reduce incoming damage and consume stamina on successful block - on a successful parry, player will do a little wiggle to completely nullify incoming damage and stamina cost for blocking - on a successful parry, player can execute a quicker counter swing if melee swing is pressed right after successful parry, tight timing - Head guard and armed guard now cannot use melee attacks, but will use pistol to attack detected player - if player is in sight, head / armed guard will stop and then shoot immediately until they need to reload - if player is not on gunfire sight, head / armed guard will chase player until she can see the player in shooting range BUILD LINK https://shirou01.itch.io/boundproject-citizen-pw-29q0he891fh9 password is 97H219HZ Video Preview https://www.deviantart.com/ryuu01/art/BoundProject-Devlog-29-2-1111567778 Voices shoutout to - Voice 1 shoutout to @QuetzalYVerde, https://quetzalyverde.carrd.co/ - Voice 2 shoutout to @Aife_thedarkelf, https://aifevoices.actor/ - Voice 3 shoutout to @Tsuma-ASMR, https://linktr.ee/tsumaasmr - Voice 4 shoutout to @ErisVox, https://twitter.com/ErisVox - Voice 5 shoutout to @Bashful_Echo, https://linktr.ee/succubaelyre - Voice 6 shoutout to @Rhaena, https://www.erin-kress-vo.com/ here's what's the minimum spec - CPU | intel(R) Core (TM) i5-9400F 2.90GHz - GPU | NVIDIA GTX 1050 Ti (prepare to use lower scale resolution) - 16 Gb of RAM other mandatory softwares - visual studio 2019 - latest .NET framework - DirectX runtime - DX12 available - latest driver existing other redirects at https://boundproject.carrd.co/ have a nice and tidy day lads, cheers =D

BoundProject Devlog 29.2 BoundProject Devlog 29.2 BoundProject Devlog 29.2 BoundProject Devlog 29.2 BoundProject Devlog 29.2 BoundProject Devlog 29.2

Comments

When I boot it up it still seems to use an old save that is all buggy(character tied up but without any restraints). How do you restart the game, or delete the old save?

PonCat


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