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BoundProject Devlog 33.1

hey lads! here's what's been cookin to progress for alpha - implemented new function for players to tie up NPCs - whem in middle of tying, a smaller HUD will pop in the middle of the screen showing which location to tie and which restraints can be use for the selected location - the game will be paused while player is choosing inbetween location and restraints - changes on melee NPC behavior, NPC will not instantly react after out of range but instead they will always finish their attack combo first if not interrupted BUILD LINK https://shirou01.itch.io/boundproject-citizen-pw-29q0he891fh9 password is 2O9G347Z Video Preview https://www.deviantart.com/ryuu01/art/1161701290 Voices shoutout to - Voice 1 shoutout to @QuetzalYVerde, https://quetzalyverde.carrd.co/ - Voice 2 shoutout to @Aife_thedarkelf, https://aifevoices.actor/ - Voice 3 shoutout to @Tsuma-ASMR, https://linktr.ee/tsumaasmr - Voice 4 shoutout to @ErisVox, https://twitter.com/ErisVox - Voice 5 shoutout to @Bashful_Echo, https://linktr.ee/succubaelyre - Voice 6 shoutout to @Rhaena, https://www.erin-kress-vo.com/ - Voice 7 shoutout to @Jaime, https://www.thevoiceactingnerd.com/ here's what's the minimum spec - CPU | intel(R) Core (TM) i5-9400F 2.90GHz - GPU | NVIDIA GTX 1050 Ti (prepare to use lower scale resolution) - 16 Gb of RAM other mandatory softwares - visual studio 2019 - latest .NET framework - DirectX runtime - DX12 available - latest driver existing other redirects at https://boundproject.carrd.co/ have a nice and tidy day lads, cheers =D

BoundProject Devlog 33.1 BoundProject Devlog 33.1 BoundProject Devlog 33.1 BoundProject Devlog 33.1 BoundProject Devlog 33.1 BoundProject Devlog 33.1

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