Chunners animation update and poll
Added 2021-03-14 20:14:18 +0000 UTC
Animation has been easier than I initially anticipated, so this coming video is going to be over 1 minute and 40 seconds, in addition smaller loops will average 20-30 seconds from 4 to 8 seconds. I would have got this out sooner however I took a break earlier this month for a week due to some health issues as well and I was having some technical difficulties with my new computer for a few days. Roughly a 40%~ increase in performance which is quite significant.
This coming animation has 9-10 shots and 5 transitions. I just need to animate the last parts of her deepthroat, do at least 2 more animation passes, and the scene build. It should be ready by this week. I was going to add a cum shot however due to lost time I am going to have to imply it, at the very least we get a deepthroat and it's gonna sound real nice. Only thing that will slow it down is the response time for finding a VA, not sure if my stock audio can match certain queues for the throat portions.
Overall not bad for about a weeks worth of animating. Bj's and hand motions are very detailed oriented in addition to transitions. However the next couple of animations are going to be short (20-30 seconds) because I need to test breast, ass and hair physics so I am going to leave the choice up to you.
I still consider this animation a test run of sorts for larger videos, Specifically for final fantasy, Resident Evil and a few others which will be your choice. Anyways I will try to remember to answer messages that pop up in my message box but for the most part I will be extremely busy for the next several days. Thanks for your support and hope you're having a great weekend!
P.S. Top 3 choices get animated!
Comments
Got it, thanks! Was just double checking :)
Sleepnir
2021-03-15 18:51:05 +0000 UTCThis is correct, to increase my view port fps I have to turn everything off and do most of my animating in wire and solid material mode. Otherwise I would lose more fps and need to further compensate the frames I am animating. For example I know my viewport fps is in 30 fps while my render is in 60 fps so in order to get the correct timing for a 1 second animation loop the movement loop would need to be .5 seconds.
Secazz
2021-03-15 11:18:45 +0000 UTCIt's being animated in Blender. Gonna guess it looks blockier because things are turned down for performance while animating.
Zeleous
2021-03-15 09:05:16 +0000 UTCIs this still being animated in SFM? Screenshot looks blockier than Blender
Sleepnir
2021-03-15 05:24:18 +0000 UTC