Hi everyone! I finally managed to get to a little report. The week was not very productive by my standards. From really significant moments in this week I had a small surgery and I had to do a little health work. Nothing critical, but I will be experiencing some discomfort for a while.
SIF:
What's new and what are the plans. In general Wips animation I have long been ready and I will post it I think tomorrow/the day after tomorrow.

I rendered everything but alas due to a little life incident I postponed its release a bit. Wips will be dedicated to the pussy licking scene I just need to make a small edit in literally one frame and we can move on.

And then the scene I'm working on now is a scene that I've reworked a bit differently from the last render I showed you. I made this pose more dominant by capturing the main character's legs. Also before all the animation I did without simulation of body physics only manual animation, but for the scene with the ass I still decided that it would be better to add a little simulation as I think I have it pretty good. Better than breast physics simulation I think.

They Bald because hair physics like all physics I leave to the final render.
Sif will bite and do all sorts of licking. I also plan on rough kissing in the process and anything possible in that style. I'll also have to do my least favorite thing again and make shots with simulated breast physics if I can't make a couple of juicy grabs of her boobs without it, but before that I'll finish the part where a juicy, meaty hammer in the shape of a SIF ass.

I think I have yet to edit this scene, and also the dimensions in the camera object, maybe.
How is our spooky queen Beldam?

I've started doing the rendering of the intro. According to my rough calculations animation will be around 3 max 5 minutes but hopefully less. The intro animation with conversations will be about 1-1.5 minutes. Now I have some problems with rendering this animation I started it for the first introductory part but now I will remake some parameters as it came out all unsuccessfully.

flickers...
Worked with the light but may have to look for ways to optimize the scene for a lighter render. Since so far it is very long. But the frames of animation turn out to be very interesting. Thought to make more puppet textures of characters, but in general the visual that I got I decided to leave as I. I just need to decide what accent will be in the color palette animation. While trying different options.
Actually, this is the report. I would have liked to publish more as planned, but a little out of schedule. I will try to catch up! Thank you all for your attention! Appreciate and thank you all! Don't get sick and good luck! See you in the next report!
Liminal Head π
2024-11-17 22:37:24 +0000 UTCBattingtech
2024-11-15 20:23:03 +0000 UTCKey JX
2024-11-15 04:02:37 +0000 UTCNekomata FGC .
2024-11-15 02:36:18 +0000 UTCDelltree100
2024-11-14 23:36:23 +0000 UTCBraxton
2024-11-14 19:36:43 +0000 UTC