SamSuka
Garwaron
Garwaron

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In-Game UI Rework (v1.8a)

It looks like the UI rework is functional!

When I wanted to add more visual position and location selection, it was inevitable to rethink the whole UI layout. The inital 3 part panel was a good layout for the little features the game had back then, adding more tabs and buttons for the small panels just temporarily fixed the issues. Say hello to the 2 part layout with bigger panels and more space!

New features/changes:
-Visual Position and location selection
(Some images can be missing, that due to incorrect image naming, will be fixed gradually with new updates)
-UI graphic updated, buttons are more distinct now.
-Reworked layout, bigger panels with more space to work with.
-Quality settings have been added to the Performance and panel, and there you can also adjust the brightness. More options will be added, like rendering distance, shadow quality, etc. for better customisation.
-Removed the test voiceline support, until I can spend more time on them.
-Character lighting now adjusts the lighting intensity, instead of turning it on and off.

1.8 will be included in the links with the usual end-of-month update, but you can download the client already from the attachments.

Just download the attachment, and unzip it.
You can either copy the alpha files over your current install location, or copy your Content folder to the alpha install location. In any case, make sure to make a backup of the original install, just to be safe.

That's it for now, stay tuned for for a WIP post, and the update of course!

Oh, I almost forgot. I will also test the Creation Tool for release, so I will bring news about that too soon.

In-Game UI Rework (v1.8a) In-Game UI Rework (v1.8a) In-Game UI Rework (v1.8a) In-Game UI Rework (v1.8a) In-Game UI Rework (v1.8a) In-Game UI Rework (v1.8a) In-Game UI Rework (v1.8a) In-Game UI Rework (v1.8a)

Comments

Not with the current animation system, since animations are baked,and scaling either partner would ruin the animation. (Its not a small amount of clipping,more like the character humping the air above your leg or something) I feel like i would need to use an entirely different approach for animations to achieve something like that, so I don't know when it can be done. Only solution right now is to hide the male body.

Garwaron

Looking good. Any chance for an update to allow the change in character scale separately? we'll say for example making braixen larger or smaller but not scaling the player with it.

Arkh


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