
Hello, hello, everyone!
We have finally reached and finished more or less the 2nd half of the update! Now is an excellent time to talk about the content further.
But so far, here are our current numbers:
Lines of codes: 2665
Renders: 292
Animations: 10
Music & SFX: 46
The update may be a little shorter than usual, but it has a lot in store. Two lewd scenes and three fight scenes are planned, not to mention the amount of lore we will be dropping.
Two of the fight scenes are already done and polished, with one waiting to be staged. Staging these fight scenes requires a time investment to make them as coherent as I can and not to pull off a "one-hit delete/finish" type of scenario, even though none of them are that realistic. So it definitely will take some time.
Speaking of fight scenes, I didn't initially plan it, but I couldn't help but pull off another hand-to-hand combat animation as it fits the scenario. Fortunately, it only took me less than a couple of weeks to finish while also trying to do renders half the time, or else I could have lost a significant amount of time for content progress.
Some may say it's unnecessary, and I agree. But can you blame me? It looks cool AF! 😅
One of the lewd scenes is already written and waiting to be animated, but I think I'll hold off until I finish 70% of the renders or come back to it much later when I don't have a lot of workload pressure to bring the best out of it. The same goes for the second one, which isn't written yet but will be there.
--------------------------------------------------------------------------------------------------------------------
Game content aside, we've also made some improvements to the UI and added smooth transitions to them.
A massive credit to "pax" for doing a bang-up job.
In-game Menu: (The image choices are totally not biased, trust me)
The new in-game menu is now on block setup. We've removed some tabs, especially the "Patrons" tab, to make it less crowded. Subscriber names from $10 upwards will now be placed on the "About" option in the main menu.
Character Menu: (ft. Princess......?)
"She’s stressed out, totally disappointed in herself. So, what do you say? Willing to sacrifice some of your future legacy just to bring a smile to her face?" ------ FUCK YESSSSSSS!
Our eight core love interests are now placed on each side of the screen. Hover at each of their buttons to highlight and show their character portrait. To show their points and routes, you'll have to click on them.
Niiii! Where are the others??!!
I've been thinking about it for some time now: what I should do with the characters who aren't even involved or have barely any part in the main story. And honestly, I'm still trying to figure it out. So here's the thing:
Scenes Replay Menu: (ft. Handler)
"She looks very gullible, isn't she?" - One thing is for sure. There's something sinister that lies beneath that innocent outer persona. A fiery anger towards something.

As you can see, there are still just eight tabs featuring the core love interests, but if you look at the rightmost part, there's a "?" tab. That's where we'll place the scene replays of the side characters in case we get to feature them in the future. If I decide to totally abandon them, then I'll leave it as it is.
Those are all of the significant UI improvements. The rest remains the same, although it has been incorporated with transitions now.
The update still has a long way to go, but this will be it for now.
If you have any feedback about what has been discussed, feel free to share it in the comments.
As always, take care, and have a nice day!
NiiChan
sokach
2024-09-18 07:01:10 +0000 UTCWilliam McCoy
2024-09-13 00:39:31 +0000 UTCstephenQ30
2024-09-10 19:51:19 +0000 UTCChaos2426
2024-09-10 15:49:02 +0000 UTCvityan
2024-09-10 14:42:46 +0000 UTCThe Greggen
2024-09-10 14:42:19 +0000 UTCNiiChan
2024-09-10 12:22:47 +0000 UTCTarkasion
2024-09-10 12:07:37 +0000 UTCCJAM2002
2024-09-10 11:43:49 +0000 UTCMessè
2024-09-10 11:43:38 +0000 UTC