so the first big news here is that I've decided to name this project Daughter of Destiny! The second if this week's highlight on progress - enemies!
So the main focus of this game will be movement and puzzles, but not necessarily reflexes - so I want enemies that will enforce this - Pictured above is the Baem, if it sees you in it's line of sight, it will shoot a laser beam that will vaporize you on contact, so making sure you dont accidentally fall into its path or pushing blocks to block its line of sight is essential