Cultist of Cerebon Stat Sheet - Chapter 15
Added 2023-09-10 04:48:12 +0000 UTChttps://docs.google.com/document/d/1sGsRtcgKr9Av3LlpawDqb-H5Mxp-Ilqt4Xgc-ja3-Yo/edit?usp=sharing
Prior to Chapter 15:
Name: Zareth
Class: Cultist Level 22
Available Skill Point: 2
Stats:
Strength: 16
Vitality: 18
Agility: 16
Spirit: 29
Willpower: 24
Control: 24
Active Skills:
Corrode Flesh
Deaden Nerves
Permanent Flesh Manipulation
Minor Purify Flesh
Ritual of Offering
Passive Skills:
Magic Perception
Flesh Perception
Cerebon’s Boon
Aesthetic Intuition
Devotion Perception
At the end of Chapter 15:
Name: Zareth
Class: Cultist Level 23
Available Skill Point: 1
Stats:
Strength: 16
Vitality: 18
Agility: 16
Spirit: 29
Willpower: 26
Control: 31
Active Skills:
Corrode Flesh
Deaden Nerves
Permanent Flesh Manipulation
Minor Purify Flesh
Ritual of Offering
Ritual of Sanctification
Passive Skills:
Magic Perception
Flesh Perception
Cerebon’s Boon
Aesthetic Intuition
Devotion Perception
Manipulate Divine Aether
Newly Acquired Skills:
Ritual of Sanctification - Grants the user the necessary knowledge and ability to perform a ritual which establishes a divine link between a chosen location and their patron deity. Sanctified area offers increased efficacy to prayers, rituals, and sacred acts related to the deity and penalties to worshippers of hostile deities. This path leads to further skills related to divine blessings and the creation of holy artifacts. +2 Willpower. +2 Control.
Manipulate Divine Aether - Allows the user to control and manipulate divine energy. +2 Control.
Precise Flesh Perception - Allows the user to more precisely perceive the and understand the intricacies of organic matter. Enhanced effectiveness on perceiving magically altered organic matter. +3 Control.
Available Skills:
Active:
Flesh Crafting - Allows the user to create masses of organic matter outside of their own body. These masses are well-suited to be manipulated into various shapes and constructs. These masses cannot be imbued with intelligence. +2 Spirit. +2 Control.
Template Body - Allows the user to create and maintain multiple templated sets of physical augmentations, allowing them to swiftly change between various body modifications. +1 Strength. +1 Vitality. +2 Agility.
Minor Siphon Vitality - Temporarily lowers the Vitality of the target while increasing your own. Effect increases over time. This path leads to further skills related to the manipulation of stats. +1 Spirit. +2 Willpower. +1 Control.
Create Lesser Flesh Golem - Allows for the creation of a small flesh golem, a simple construct with limited intelligence. Physical abilities vary with materials used for construction. This path leads to further skills related to the creation and modification of artificial beings. +1 Spirit. +1 Willpower. +2 Control.
Passive:
Deceptive Presence - Allows the user to subtly control how others perceive their actions and motives. This skill can be used to make the [Cultist] seem less threatening, more trustworthy, or simply uninteresting to prying eyes. This path leads to further skills related to interpersonal manipulation and mental influences. +1 Spirit +2 Willpower. +1 Control.
Leadership - Grants the user an intuitive understanding of how to organize and lead groups of people. Enhances one’s ability to command, delegate, and motivate members of their organization. This path leads to further skills related to organizational management. +2 Willpower.
Divine Link - Allows the user to more easily communicate with their patron deity. Grants the user a greater understanding of their patron deity’s desires. +2 Spirit. +1 Control.
Skill Evolutions Available:
Devotion Perception Evolution(s):
Convert's Intuition - An understanding of your own god's allure enables you to perceive and exploit spiritual vulnerabilities. You gain a better ability to convert those of weaker or wavering faiths to your own cause. +1 Spirit, +2 Willpower, +1 Control.
Corrode Flesh Evolution(s):
Corrosive Bolt - Launch a missile of corrosive energy that decays any organic matter that it impacts. +1 Spirit. +2 Control.
Minor Purify Flesh Evolutions:
Purify Flesh - More effectively removes diseases and poisons from organic matter. Adds additional effectiveness against minor magical maladies. +1 Spirit. +2 Control.
No Longer Available:
Flesh Perception Evolution(s):
Extended Flesh Perception - Allows the user to perceive any organic matter within a certain radius surrounding their body. The distance of this Skill is increased with the Spirit Stat. +3 Spirit.
Comments
Just joined the patreon recently. Love this story. Not interested in the other. Wanted to mention that just for clarity. Thanks for your writing, looking forward to more in the future.
NameGame
2023-09-19 19:39:18 +0000 UTCIt was an evolution option for Flesh Perception. I'd mentioned it earlier at a certain point, but it ended up getting cut when I edited one of the chapters and forgot to put it back in. Thanks for pointing this out to me. Will fix.
Marc Smith
2023-09-18 23:20:07 +0000 UTC"Extended Flesh Perception" Why is this no longer available and when did it show up? This is the first place I remember seeing it.
Ceifeiros
2023-09-18 22:53:34 +0000 UTCYour comment is hard to read. Usage of Google translate from your original language should make it easier for you to write better ;) Aside from that I feel like you judge too easily too many skills to be grabbed without skill point. How do you train something like better Flesh Perception or include healing magical maladies into upgraded Purify Flesh? Considering MC lacking education regarding magic such a feat would take a lot of years if not decades. Some skills are just too hard to learn without skill point whereas others like Leadership MC is doing his job just fine without it and maybe he will be recognized by System enough to acquire it naturally.
Rubeno
2023-09-11 12:02:21 +0000 UTCAw. So menny goodis for to craps. I Wonder if "Manipulate Divine Aether" Skill let him practices consed of ,"Minor Siphon Vitality" at Hallow grounds? After he get it he could use it to shipon energy off his followers hour or so before heading out to fights, heck Gurza alone would make find battery. Speaking of Gurza.. she could use some more meat at her beakery so "Flesh Crafting" skill would be welcome. Add "Minor Purify Flesh" and its Evolutions on the mixs and you get full rituals handing them out alongs side "Cerebon’s Boon"Thou that probably new [Cultis] work. Wonder what "paths" they shall take? Or what they think if they meath theyre god at Flesh? Well Zareth him self would benifite form "Template Body" skill after all if one is able preplan before hand then why not? Long range atacking mode or mid range model whit groups or alone? Poison or sound? Dection or support build? It would fit his style. Form Passive it seems that all are some use.. only one would land him to problem and thats "Deceptive Presence' so him get that as forces issue would seem likelly.. Same whit "Convert's Intuition" meke him push head whit ohter tempels.
mly85lc
2023-09-10 18:08:44 +0000 UTCif this is once in a while this is fine. But if its every chapter, I'd rather it was just added to the chapter end, so it doesnt clutter up the feed or get me excited for another chapter
Notcreepycreeper
2023-09-10 17:15:31 +0000 UTCBetween the book and the friend of Cerebon I hope he gets the chance to learn a bunch of these skills outside of skill point investment. Would be a huge boon to flexibility and stats
Maestro
2023-09-10 12:48:04 +0000 UTCI think when the god gave him the eyes the system said skill aquired or something like that.
BerciTheBeast
2023-09-10 12:33:22 +0000 UTCDoesn't Cerebons Third Eye counts as a Skill?
Rubeno
2023-09-10 12:17:13 +0000 UTC