SamSuka
ZnelArts
ZnelArts

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TVS - Goals for Beta 9


In order to make more frequent updates I want to try to focus on fewer things each time, last poll you asked me to do the hands and toys interactions. Toys are complete on VR and Desktop mode. Hands Interaction is complete on Desktop mode and is only missing in VR mode.

I want to ask you again what is important for you to be on the Beta 9 Release so I can work solely on the top 2 things plus I want to prepare an open demo build.



Comments

make more devices to torment the character with

When can we expect an update that has the captive actually reacting (verbal / talking) to what we do to her?

steve garvin

This is a great idea I will be exploring

ZnelArts Game Dev

A fucking machine is on the roadmap

ZnelArts Game Dev

Making it more fappable. She needs to come. :) Maybe a fucking machine to automate the thrusting, as well.

Kittyboo

Breasts growing or shrinking with pump direction

Zombie Man

What do you mean by scaling?

ZnelArts Game Dev

I have been thinking about reverse xD

ZnelArts Game Dev

Add scaling and a reverse for the pump cause, f*ck it, why not should be fun.

Zombie Man

Yes, I also want to add that already, I want to start working on different bondage devices as well

ZnelArts Game Dev

One thing I mentioned about a year ago to add a future in which you can have the character switch from "the facing upright position to a facing down position".

itanimulli

I would say maybe having the items you are about to disintegrate become highlighted with a slow-strobing blue shader. This would help players know what they are about to zap. Also I maybe make some objects un-disintegratable, such as the floor. Lore it up as "Designed to withstand all manner of superpowers and weapons". One more thing. Make the players standing point (or origin, whatever its called) phase through objects. Its disorienting when I turn or lean into the girl and suddenly am standing on her head.

Thank you very much for your reply. I have played the Beta with maximum quality and the clipping occured at the upper part of the torso. I think the shadows between the legs are baked, because they do not change if the table is turned into different positions.

JustCurious

Seems that Character personality is one of the top wanted features, here is where I will add things like endurance, fear, arousal, etc

ZnelArts Game Dev

I have more devices in mind, I will eventually add a bunch of devices that will be unlocked playing the game story. For now Im concentrating on setting up the base and whatever Patreons want.

ZnelArts Game Dev

Hello, thanks for the feedback. Cloth clipping occurs when low quality is selected on the start game screen, I will make it so that character polygons is not affected by this quality setting so clipping wont occur. About the shadows, all shadows are currently rendered in real time, I actually need to bake some shadows to increase a lot of performance, but I will only bake static object's shadows.

ZnelArts Game Dev

The game would be much more fun if you would improve the general quality (Remove the clipping errors from the clothing ... Render the shadows in real time and remove them from the skin texture ... Make the physics of the breasts stronger ... Improve the bending of the shoulders) and add more gameplay (Different devices ( <a href="http://www.renderotica.com/content-artists/Davo/97" rel="nofollow noopener" target="_blank">http://www.renderotica.com/content-artists/Davo/97</a> ) ... More attributes (Endurance, Fear, Arousal)).

JustCurious

I second making the gun thing not so easily disintegrate the girl (like if it only does that when aimed at special areas?), and also make the other tools actually do something would be great! More villainy before anything else (other characters, story, etc.)

sure thing, making the sickle a cloths ripper always seemed intuitive. looking forward to further improvements.

Robyn Portal

btw, Thanks a lot for your support for the past 2 years, that is amazing, I really appreciate it.

ZnelArts Game Dev

As for the cloth removal mechanic, using the dematerializer is one of the game mechanic keys and some other aspects of the game will evolve around you using that tool to remove armor and clothing. I will try to keep it like that, however I want to make some other things removable like accessories.

ZnelArts Game Dev

Hi, thanks for your feedback, I will see if I find an easy fix for one of the problems with the camera changing height, I think there is a quick fix to a related bug. As for reaching things I agree, on beta 8 I added a respawn timer to every interactable object except the whip, I know this is not enough, I would like to make it so that they come to you when you activate them by using the pointer (Jedi Style).

ZnelArts Game Dev

some sort of camera reset. the last version I start standing on a table and when I move I stay at that level even in the middle of the room. needless to say, reaching things is at best grabbing them off the floor, which is at the very edge of the sensors. Secondly, a way to remove clothing that doesn't involve disintegrative the victim would be nice.

Robyn Portal


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