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Last Stand of Ra Progress Report 2/1/19

The last few days have been more chaotic than usual.  And unfortunately not all in a good way.   Wed & Thur went sideways on me.  Had some unexpected stuff come up related to Inheritance (Not a bad thing) and had some unexpected stuff come up on the home front (Bad thing.)

Lets start with the bad news and work our way toward the good.  

This first bit is personal, and doesn't really affect you guys much other than the down time he created and the down time it's going to make this coming week.  Had a pipe in the house freeze leading to the washing machine (Our utility room isn't heated.  So that's the root of this incidence.)  Ended up breaking something on the washing machine.  End result is it put me out about half the cost of the washing machine for parts, and once those parts come in I'm going to be spending about a half day trying to fix it so I don't have to pay someone to come out and fix it for me. About half of my day yesterday was trying to figure out what is wrong, and trying to figure out the extent of the damage.  In other words, I didn't get much of anything done yesterday, but at least on the up side the damage is fairly limited.

The second bit explains the lack of work on Last Stand this week, but it's awesome news for Inheritance.  Been spending a LOT of time talking with our coders, one of them is hard at work streamlining some of the code.  Very exciting stuff going on with that, clock work related to events and "temporary conditions" like being drunk or pregnant among several other elements.

Now, what's been going on with Last Stand of Ra?  For starters, we've got the first official build coming out later today!  In addition to that, I've been writing new content this week that will be going into the following build (I always try to maintain about a week for testing, so this new content won't be in tonight's build.)  I'd hoped to write 5k words of new content for the game this week, but it looks like I'm going to fall just a little bit short of that which is a downer.  On the up side though, we'll almost certainly have another work week on it before the next build, so I'm hoping to make up for a bit of lost time then.

Short version:  Didn't get quite as much done this week as I had hoped.  And some of that work ended up being on things I wasn't planning to be working on.  Some weeks you're a winner, other weeks not so much.  I'm going to call this week a draw.  



Comments

Items have been talked about this week, though clothing specifically hasn't been brought up. That said, since we've written the code for about 1400 items, and less than thirty of those are NOT clothing, . . . .

Aftermath Team

Ah bad luck with the washer, hope you can get it fixed. As for Inheritance, would this mean the clothing system will be getting closer?

phalicobject


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