The Allure of Wanton Cove .90 Patreon Build
Added 2017-08-17 15:58:02 +0000 UTCNew build for all of you wonderful Patrons who help make this all possible!
The Cheat Menu has some new options for Patrons. It is not only a new way to gain Mutation a bit faster for those of you inclined to do so, but there has been a completely new set of scenes written for Mutation related transformations when you increase the stat at a faster rate like that. They are the same scenes that would appear in the loss scenarios for the Deep Ones.
Hope you all enjoy the new build!
Full Changelog. .90
-The usual minor fixes. Dropped everything up to the arrival in Wanton Cove into a spell/grammar checker and made some fixes/adjustments where needed. Also worked through everything but the cheat menu associated with the sidebar. Elsewhere in the story, if I saw it, it got fixed.
-Added a new cheat option for Mutation that does +/-2 and can serve to showcase the new set of TF events related to Mutation.
-Adjusted combat difficulty to make it a little more difficult.
-Unique fight added to the waterfront on day 7. This fight must be triggered before the related enemy starts to appear randomly in the game.
-New enemy added to the game.
-New Enemy scenes added to Forest. 1/6 chance that if there's a fight, it will be this enemy.
-New Enemy scenes added to Main Street. 1/5 chance that if there's a fight, it will be this enemy.
-New Enemy scenes added to the bad part of town. 1/5 chance that if there's a fight, it will be this enemy.
-New Enemy scenes added to the waterfront. 1/3 chance that if there is a fight, it will be this enemy.
-New loss scenes for combat with new enemy.
-Wrote and added new Mutation based Transformation scenes
-New NPC: Lady Anne, has been added to the game. She is not complete yet (She is playable to a point), but the framework has been added to allow for future content to be added.
-Completely rebuilt the code for fight intros. Not only should this fix the combat bugs that were present, but this should also make it easier to work with this code in the future.
-Added about 27k words of new content to the game. This brings the total game size up to about 267k words. Please note that more than half of this new content is tied up in the new TF sequences and fight loss scenes that are largely repeated between more than one location (Some minor rewrites between locations.)
Comments
Thank you for the report. I've got it added to my to-do list for tomorrow.
Aftermath Team
2017-08-18 04:20:41 +0000 UTCFirst visit, day 1, before going to inn, nice part of town: Head into the center of town. I look at the bluff for a long moment, then decide that its late enough in the day that I should be more worried about getting settled in and having a good night's rest. There will be plenty of time to wander up to the bluff during my stay in Wanton Cove. Error: <<if>>: <<else>> must be the final clause</else></if>
Rune
2017-08-18 04:14:14 +0000 UTCNo problem. Glad I could be of service!
Aftermath Team
2017-08-18 03:18:37 +0000 UTCthanks for that
Blood58
2017-08-18 03:02:04 +0000 UTCWe moved the Cheat menu to the sidebar beneath the Case Notes a few builds back to make it easier to access.
Aftermath Team
2017-08-18 03:01:29 +0000 UTCHow do you access the cheats in .90? i can't find the option
Blood58
2017-08-18 02:59:28 +0000 UTCHappens to us all. Thank you for the bug report. I'll be wading into the bug reports tomorrow evening. Its on my list of things to look into.
Aftermath Team
2017-08-18 01:17:40 +0000 UTCSeems I was late with my report then I just got this ------------- Error: <<if>>: bad conditional expression in <<if>> clause: expected expression, got '>=' Fight --------------------------- when I arrive the first time outside of Vicks log cabinet :::EDIT::: it seems the error also happen in the rundown fight and the fight in the nice area. the battle is unviable becaues you can not hit and the only way to end them is to flee as the assailent does not fight. Also for some reason in this playthrue I can not find the Book anymore.
2017-08-18 00:59:58 +0000 UTCThe money bug has been reported before, but I've never been able to run it down. This is the first time I remember someone listing the specific location it is happening. Hopefully this will help me finally resolve it. Thank you very much!
Aftermath Team
2017-08-17 21:57:07 +0000 UTCThank you, this should be an easy fix.
Aftermath Team
2017-08-17 21:52:03 +0000 UTCOh, and a spelling error. When arriving at vicks cabin, vick is spelled Cick. "my fist strikes the door firmly only once before I hear Cick call from inside"
RenegadePhantom
2017-08-17 21:13:06 +0000 UTCSo far it's only happened in the 'rundown' area fight, another funny thing, after the fight, all of my money seems to have disappeared, and nothing, even using the cheat option, will add cash.
RenegadePhantom
2017-08-17 20:46:25 +0000 UTCThat's an odd one. Didn't think any of the actual combat mechanic was changed, . . . . Got it added to my list and will look into it at the same time as the other. This is happening across all combat? Or just specific ones? Again, thank you for the bug report! I appreciate it.
Aftermath Team
2017-08-17 20:44:59 +0000 UTCAnother one, this one triggered by fights. I'm seeing: Error: <<if>>: bad conditional expression in <<if>> clause: expected expression, got '>=' And the fight seems to auto-resolve, I can't choose any fight option except continue.
RenegadePhantom
2017-08-17 20:28:58 +0000 UTCNothing to be sorry for. Its a bug I thought had been resolved, but obviously I missed something. Thank you for pointing it out, I'll try to make time to address it tomorrow, and lacking that, I should have time tomorrow to do so. I'll get a fix up as soon as I am able.
Aftermath Team
2017-08-17 20:27:51 +0000 UTCHi, I found a bug, sorry:( After speaking with miss Sherwood in her home, when leaving her house and coming back to the 'nice part of town' screen, right next to 'Make your way up the hill to the bluff' I see "Error: <<if>>: <<else>> must be the final clause" It's not stopping progression, but after leaving the screen and coming back, the first encounter with Lady Anne is posted below the location selection options. After leaving the area and coming back again, the error returns.
RenegadePhantom
2017-08-17 20:19:32 +0000 UTC