The Allure of Wanton Cove .90 Public Build
Added 2017-08-17 15:58:10 +0000 UTCNew build is ready to go. Hope that you all enjoy it!
Full Changelog. .90
-The usual minor fixes. Dropped everything up to the arrival in Wanton Cove into a spell/grammar checker and made some fixes/adjustments where needed. Also worked through everything but the cheat menu associated with the sidebar. Elsewhere in the story, if I saw it, it got fixed.
-Added a new cheat option for Mutation that does +/-2 and can serve to showcase the new set of TF events related to Mutation.
-Adjusted combat difficulty to make it a little more difficult.
-Unique fight added to the waterfront on day 7. This fight must be triggered before the related enemy starts to appear randomly in the game.
-New enemy added to the game.
-New Enemy scenes added to Forest. 1/6 chance that if there's a fight, it will be this enemy.
-New Enemy scenes added to Main Street. 1/5 chance that if there's a fight, it will be this enemy.
-New Enemy scenes added to the bad part of town. 1/5 chance that if there's a fight, it will be this enemy.
-New Enemy scenes added to the waterfront. 1/3 chance that if there is a fight, it will be this enemy.
-New loss scenes for combat with new enemy.
-Wrote and added new Mutation based Transformation scenes
-New NPC: Lady Anne, has been added to the game. She is not complete yet (She is playable to a point), but the framework has been added to allow for future content to be added.
-Completely rebuilt the code for fight intros. Not only should this fix the combat bugs that were present, but this should also make it easier to work with this code in the future.
-Added about 27k words of new content to the game. This brings the total game size up to about 267k words. Please note that more than half of this new content is tied up in the new TF sequences and fight loss scenes that are largely repeated between more than one location (Some minor rewrites between locations.)
Comments
See the little paperclip at the bottom of my above post? Behind it you will see the game's title ending in .rar all in red. That's your direct download link. Let me know if you have any further troubles. I hope that you enjoy the game!
Aftermath Team
2017-08-19 19:23:33 +0000 UTChow can i download the game?
2017-08-19 19:06:34 +0000 UTCAdded that to my notes on the subject. It looks like I wont have much time to work on things this evening, or for the first half of tomorrow, but the evening tomorrow should be wide open. I'll be using that time to work on the bugs and improvements reported for the current build, this issue among them.
Aftermath Team
2017-08-18 00:07:33 +0000 UTCadded a fix to original mesg
Marcus
2017-08-17 23:58:18 +0000 UTCI've seen that as well, but have no idea of what might be causing it or how to go about fixing it. I reached out to a couple of people who have helped with code in the past, and they seemed to think it wasn't going to be easy to fix. As such, I figured that it wasn't a serious problem and kind of tabled it. That said, I'm pretty sure its on my list of things ot look into further once the main narrative of the story is complete. So I wouldn't consider it likely to be fixed, but I DO plan to look into it further at some point.
Aftermath Team
2017-08-17 23:29:50 +0000 UTCNot a big deal and maybe there's no fix for this, but I notice that if you scroll when at the top or bottom of the page in chrome rather than stopping you there is a blank white space added-when scrolling stops it pushes you back onto the defined page like a spring. This white space is off putting given the dark stylization of the page/game. Tried playing with the body{overflow:} (also body.dock{position:} to get the bg pic to remain static while the rest of the page scrolls-even past EOF) style attributes to just stop over-scrolling flat out. Ultimately, I couldn't get a fix, but is this something you might consider looking into later on? NOTE: Not an issue in firefox UPDATE: just moving the background-color:#111/black to the body.docks{} element from body{} will fix this in chrome. A second fix found for the bg-color which needs a lot less typing is to add: [style="background-color: black;"] to your body tag which keeps the rule constant when you add/remove classes rather than needing an addition to each class.
Marcus
2017-08-17 23:01:17 +0000 UTCThis looks good!
Blauz.
2017-08-17 17:05:10 +0000 UTC