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Goblin Layer 0.57p "olished" - Edition [New Update]


 Goblin Layer 0.57p "olished" - Edition

Download:
MEGA
Key:
472eFjvN_365YMGJSJ2efw

If the folder is empty, check back in like 20 min

Highlights:
New renders & sound fx
Improved writing
Bugfix
Full Changelog attached!

Bugfix for Farm & Potion shop:
Extract to data folder & overwrite 
https://mega.nz/folder/1A5UHZYZ#LsurAcSDvFwQhg_J_-Cgkg

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Dev Notes
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First there was a bug that took a while to figure out, then there was a lot of technical issues, when rendering. I made the stupid move of updating a program in the middle of a project and got punished for it. But at least it's done , and there's raytracing now🀷(for the renders, not the pixel art), and I plan to have another update out before the month is over.

In fact, I kinda want to make a polished edition for the polished edition... but no! Don't worry! It's time to move on with the plot, and leave the South for now. I will sneak in some improved renders later on instead. Consider Ch7 to be done!
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Behind the scenes
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I guess you could say Chapter 7 was the my first big "trial" for using Blender to render all the 3D art. Yes, I did make a scene with the Guild Girl, but it was quite limited and without physics, fluids or things getting squeezed.

Originally, I had planned to first make a small game on the side to practice Blender first, but instead I chose the yolo route and started using it for Goblin Layer directly. So it has been a bumpy journey. I've had a chaotic time behind the scenes, hehe.

However! Since I made a lot of mistakes, I have also learned a lot. In terms of fluids, deformations, pushing an object into another object, squeezing things, making things jiggle, and so on. Hopefully it won't be long before you can see the result of my suffering in the form of higher quality renders and smoother animations!

And it feels great to finally be able to make literally whatever I want, and use Blender seriously for the game's 3d art.

The old program was easy to use, but very limited. I kinda had to adapt the story based on whatever assets I had and the quality was quite shit. For example if you made certain body parts too big, you could literally see low-poly pointy edges. Study Goblinette closely during the prologue, and you'll see. I had to use certain camera angles, or photoshop to cover the worst parts. Those are things I don't have to worry about anymore.

I don't know if you've seen the animations of Lara Croft, or various Overwatch characters, doing immoral things, but those types of animations are quite often made with Blender. Not all of those animations are my cup of tea, but from a technical standpoint they are real good, and I'm aiming to the reach the same level of 3d skill as those guys :-)
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Going forward
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Back to the plot. What is next? Short-term, most likely some things with Gobihime (previously known as Goblinette)! Recently rebuilt her model in Blender, so now it's time to put her to use...

And you're probably gonna start seeing some more scenes around Hubtown as we move towards the "Human Relations" story-arc. And I gotta add Gobapatra to the book of offspring & animate a risky scene... in the throne room.

The 'Human Relations' arc, as I said before, is a turning point. It will unlock the possibility of... deeper human relations... and after that I've actually planned to head towards the end-game, in terms of the main storyline at least.

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Blender = A program for making and animating 3D models

Render = the computer "draws" the 3D animations/images you have modeled and animated and turns them into images/movie files

Goblin Layer 0.57p "olished" - Edition [New Update]

Comments

I heard about and saw so many good things made in Blender. Your suffering will pay back in the end, that's for sure! I really respect the hustle to change that much about the game in such a advanced state.

RebelliousRam


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