SamSuka
Parodos
Parodos

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Preview of changelog for 0.57.4



The next Patreon update will change a lot of things, and I thought maybe some of you want to see a preview if what the changelog for the upcoming version currently looks like.

If you see a // it basically means "not finished yet/in progress/investigating"
I also posted it in the discord preview channel, maybe a bit better formatted



This is just a copy paste of my 'work in progress' log, that I use myself, so its a bit messy.



.57.4 Spring-Cleaning Edition
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Art, Scenes & "Plot"
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New scene for Gobihime (play the prologue)

Improved the animation during Town Hall interview 4.

Made Gobihime THICKER, like the model itself

//A lockpicking (attempt) scene with Priestess

//Added some basic art for the first tier of the new 'Physical Encouragement' skill

---------------------------------
Gameplay Changes & New Additions
---------------------------------

Rebalanced literally everything

Added 'Physical Encouragement' skill. a.k.a. 'touch' each other to buff each other.
- It will begin with a pat on the back, but later...
- it will take some time to make all the animations/renders for it

//Remade all combat encounters, or let's say 87,65% of all combat encounters, just in case someone tries to fact check me

Cleaned out a lot of old assets and junk that had accumulated in the game folder
Cleared out lots of old code/plugins.
Cleaned, sorted and replaced sound effects, double-checked the licensing was ok etc
Optimized a bunch plugins, for better performance.

//Added cutscene in which the Catgirl trader commits vehicular manslaughter.
//Rebuilt Loot lists & updated all loot in the game

Added a fix specifically for people with hi-refresh monitors
Upgraded the plugin which handles playing the animations from 1.3 to 1.7.

I'm too low IQ to understand the performance log, but one thing went from taking 37% of something to 16% of something so that's a probably pretty good.

Optimized most .png graphics, the pic folder became 3-400 mb smaller. I can't see any quality difference, but I got backups juuust in case.

Experimented a lot with different NW.js and Pixi versions. It the stuff the game runs on. It was very annoying. I think things run smoother now though.
- Would like to upgrade them further, but can be difficult without something breaking.

//Added a so called 'scene stabilizer' plugin by Chau. Load times will be slightly longer, but in exchange you get less lag

//Implemented: "We have Skyrim lockpicking at home"
- Completely unrelated: Priestess accidentally buys a Chastity Belt instead of a Chainmail Vest, and loses the key.
Priestess sometimes mishearing stuff is canon now
Added Attributes category to main menu, to see stats and such
Overhauled the equipment slots for all party members
Added Equipment slots for underwear >:)

//Compact choice windows so they don't take up the whole screen. (you can scroll up/down if there's a lot of choices)

Better position for menu selection cursor
Made a new sprite for the Catgirl's caravan cart
Officially bought the vine boom sound effect
Improved the menu layouts. At least in my opinion.
Improved the menu style. At least in my opinion. It is easily reversed if no one agrees.
- I went for a manuscript style
- //The img/system folder got some alternative Window Skins
//Added some extra UI WindowSkins. If you don't like the current style, go to System/ExtraUI and just drag and drop the one you want into the system folder.

//Added tacticool shop in the Capital

Made lots of new icons for armor/weapons etc
Added Tons of new gear of all kinds, that's why I made the icons
- Loot will come in different rarity levels

Added Multiple new weapon sprites (for the battle scene)
Overhauled starting gear as well

Changed/Edited/Improved effects and updated descriptions for various items, actually all of them -or let's say 87,65% of all items, just in case someone tries to fact check me

Overhauled the Weathered Watchtower map
Improved the windmill animation

Made some General tileset upgrades (tilesets are the art for the maps, the artist remastered parts of them recently)

//Added Tax Collectors

Changed the garden outside the cathedral, more ORDERLY and lore friendly now.
Improved the Cathedral Interior as well
//- Also added some new dialogue in that area

You now need a potion to speak to animals
The cat in Hubtown got a small quest/task for you, like an actual cat, not a Nekoharan

Restructured all databases, items, animations, events all of them... Not something you'll notice in game. But behind the scenes everything much better organized now, which makes me happy.

//Added Augments slots for weapons & armor, like you shove a rune into it or something to give it bonuses. For now the framework is there, but I need to implement the actual runes and such.
//I also added muscle upgrade slots

Upgraded the intro & disclaimer aesthetically
Upgraded the Chapter Select aesthetically
- if you wait maybe 10s or so on the chapter select screen something mildly interesting

happens. Not something very interesting though.
Added more font options
Some dialogue improvements
Overhauled the the Hubtown Church (interior).
 1. To make it more Rustic (its the frontier) and
2. To make it more romantic-looking (there's a reason for that too).
Made the Goddess statue thicker as well.
Improved the Hubtown Town Hall (exterior), + general improvements to the Hubtown map.
Added some new combat animations for items (like bombs etc)
//You now gain πŸ† when levelling up. Which can be used to improve your main attributes (Might, Vitality, Arcana, Esotery, Finesse & Luck).
//You can also respec at any time.
//You can also spend them on skills //maybe
//- Church Maiden will explain everything

New Sprite for the Mission Madame
Nyalexandria will be renamed to Patrapolis after certain events take place
//Updated/Remade many battle sprites. Many old ones were kinda blurry due to how I scaled them back in the day.

----------------
Bufixes etc
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//titlevideo plugin causing issues?
//stuck in capital?
//Norfcrown quest bugging out after noble resque?
Cleaned up some cat-related stuff after the Ch7 quest
If you entered the Blue House in Nyalexandria and leave immediately, you can't go back in. It's fixed now.


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