SamSuka
Parodos
Parodos

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Goblin Layer 0.58 "License" - Edition [New Update]

Goblin Layer 0.58 "License" - Edition
Took a bit longer than I had expected due to some (multiple) technical challenges.
But they were overcome! Here's the download for the latest update! (for the public/free people, this also includes 0.57.2, just fyi.

Download: https://parodos.itch.io/goblinlayer
Feel free to leave a rating (or review) if you grab it off itch :-)

Highlights:
-
First batch of Physical Encouragement renders & improvement to the mechanics
- Church Maiden will hold a small demonstration after Chapter 2
- If you bring Anvil to the burnt down Elven hollow, there's some dialogue
- Main story cutscene involving some goblins planning an attack...
- Idle animation for Church Maiden (3d)
- Bugfixes

NEW PASSWORD:
https://www.patreon.com/posts/55345311
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Dev Notes/Other Stuff I've been doing
...............

- It's not quite playable yet, but I've also gotten a fair bit of work done on Chapter 8. In terms of writing, "programming", eventing etc. The working name is "Farmland Saga".

- I noticed a little clipping in some renders after putting them in the game. It's nothing huge, but I will definitely improve those until next update. For some reason you only notice these things once they're in the game...

- I've gotten everyone's favorite government-bureaucrat-Succubus prepared for animation in Blender. She's got a new pseudo-Mesopotamian look & there's a new scene on the way as well, involving her morning routine, and perhaps other things...

- Fixed up Anvil's model as well, including finalizing her new hair and such. She'll be slightly taller (longer legs) and also thicker (around the thighs) compared to before. The eye makeup will be a bit "smokier" or whatever its called as well. Partially for aesthetic reasons, but also for... 'safety' related reasons.

- Also done a lot of work on Goblina's model, to get her up and running.

- Came up with a better way to rig skirts/loincloth/hanging things, so I can animate characters with those faster and easier now. As it turns out there are multiple characters it'll help with.

- I've been tinkering a little with a small side-project in Renpy.

It's too early to share any specific details though. If/when it turns into something playable I'll post it on the Patreon.

I actually tinkered a bit with a thing in Unity before as well, but turns out its a bit too time-consuming. I just don't have enough hours free. But Renpy is faster to work with. Might circle back to it at some point in the future though.





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