Making a game starts with basic mechanics, so I to start with world-building. Most of indie games tend to settle on pre-made set of events or locations, only rarely diving into actual dynamic generation and simulation. In some cases it might work, sure, but I wouldn't settle on something so... predictable. Even I want to be amazed and entertained what the game can throw at me, so I've started with designing a world that changes, reacts and lives by its own.
The image you can see is a representation (generated by the game, I didn't draw them fancy graphs myself!) of in-game weather for year 2030. Yes, I did simulate 30 years of imaginary weather, just to be super sure that it won't crash or produce some dumb results... and I guess if we exclude the overall disappointingly cold year 2021 it went great! Still needs some tweaks, but we can start with the way it's now. :)
Oh, by the way - the graph represents every single MINUTE of the year. That's the lowest resolution I've settled on. :P
pdr
pandoramail
2017-08-16 20:06:45 +0000 UTC