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James Maliszewski
James Maliszewski

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Dream-Quest: Knight of Dreams

Knight of Dreams

Vows made flesh. Steel made dream. Champion of the unreal.

Origin: Earthborn or Dreamborn

Requirements: None

Prime Requisite: STR

Hit Dice: 1d8

Maximum Level: 14

Armor: Any, including shields

Weapons: Any

Languages: Alignment, Common, Dreamspeech

Sworn to vows spoken in moonlit halls, the Knight of Dreams wields arms forged of slumber’s stuff. His oaths bind him to visions no waking man could endure, shaping both his destiny and the Dreamlands he defends.

Dream-Forged Weapon

Beginning at 1st level, the Knight may summon a weapon each day, formed from dream-stuff (starlight, mist, or the Knight’s own will).

Dream Oath

Upon creation, the Knight swears an oath that defines his path in the Dreamlands. Examples include: defend the innocent, uphold beauty, serve a dream-city, pursue lost knowledge, protect the weak, destroy nightmares.

Combat

A Knight of Dream can use all types of weapons and armor.

Inspiring Presence

Allies within 30’ gain +1 saving throws against fear if they can see the Knight, provided the Knight is true to his oath.

After Reaching 9th Level

At 9th level, the Knight may establish a stronghold within the Dreamlands: a castle, fortress, or wondrous domain of his own imagining. Dreamborn, wanderers, and warriors are drawn to serve. The Knight’s oath shapes the surrounding dream-terrain, warping it into a realm of beauty, terror, or majesty.

Comments

Does or doesn't seem very generous?

James Maliszewski

The +2 for sword only once per day at level 8 does seem very generous.

tauther


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