SamSuka
James Maliszewski
James Maliszewski

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Dream-Quest: Anchoring Items

As Dream-Quest continues to take shape in my mind, I keep circling back to the question of permanence within the Dreamlands. What, exactly, endures from one visit to the Dreamlands to the next and what inevitably fades away?

When I first tried to draw a clear line between the Earthborn and the native Dreamlanders, one of the distinctions I landed on was the fleeting nature of Earthborn possessions. Their equipment, wealth, and trinkets cannot last; all of it eventually dissolves unless deliberately anchored by spell or rite. I still find that notion very compelling, though I’m far from certain about all of its implications.

That uncertainty is precisely why I’m sharing this early draft. What follows is a very rough set of rules — really more of a scaffolding than finished structure — but I believe it’s a solid starting point. With time, refinement, and feedback, I think it could form the basis of something both useful and evocative, which is why, as always, I welcome comments and suggestions both here and on the Advanced Grognardia Discord server.

Dreamers who enter the Dreamlands may bring some possessions with them, while other Earthborn characters must acquire items while there. Regardless of their class, when they later awaken, such items vanish. To make an item persist in the Dreamlands between journeys, it must be anchored.

Anchoring Procedure

  1. Select Item

    • Any personal possession may be anchored (e.g., weapons, armor, tools, scrolls).

    • Living beings or powerful magical artifacts generally may not be anchored, though the referee may make exceptions in certain circumstances.

  2. Anchoring Attempt

    • The character makes a saving throw vs. Spells.

    • Success: The item becomes anchored. It can now remain in the Dreamlands between journeys until lost, destroyed, or dispelled.

    • Failure: The attempt fails. The item vanishes from the Dreamlands immediately.

  3. Anchoring Cost

    Each attempt requires a sacrifice from the Earthborn:

    • Even if unsuccessful, it costs the character experience points equal to 100 × the character’s level.

    • These points are permanently lost.

Capacity

Degrees of Permanence

Despite having been successfully anchored, an item's permanence is not assured.

Comments

Everything about this looks refreshing, inspired and wonderful. Alas I am travel-bound for another eleven days. I hope to revisit the entirety. Well done, Sir.

Rick


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