A year ago you all voted overwhelmingly for seeing an expansion to the asset library further into the realm of the 'weird', trying to explore more visually chaotic and strange elements. To try and fill this need, thusly was Planar Assets born. The first two installments in this series explored the Feywild while the other visualized a more setting-agnostic idea of abyssal, interplanar 'corruption' as is often seen in adventure premises.
Today's installment pays a visit to another specific D&D plane: Mechanus. This plane has been explored a bit this year in our two 'Nirvana' maps and it's my hope that you all will be able to utilize these assets here to explore things in a way I could never try to anticipate. It's chock full of very detail-intensive set pieces ranging from small 'clockwork components' to map-dominating arcane dioramas that are sure to be the centerpiece of a future encounter.
Planar Assets 3 Contains:
A couple dozen 'Clockwork Bands' of floating, curved metal
Similarly, a couple dozen 'Clockwork Components' visualizing a wide manner of strange and unfamiliar metallic ingredients befitting a civilization like Mechanus's
Various clockwork constructs of representational creatures such as a humanoid, bear, and frog!
Many 'Clockwork Devices', gears, lift platforms, and 'Resonance Stones' that will help build out the core structure of your map(s)
Mechanus's versions of adjacent furniture pieces like crates and shelves
My example map of a rather large 'Clockwork Device' set atop the peaked end of a cliffside on the exterior of some unknown structure, swirls of metal and clock components orbiting around. Arrives with its standard variations in grid, furnished/unfurnished, and options for VTT compression
The Dungeondraft-ready conversion of Planar Assets 3 contains all of the standard assets as objects within the pack as well as colorable counterparts of almost all of the available assets. You'll also find a new terrain option for the 'gear tile' floor pattern. Enjoy!
Enjoy!