SamSuka
koibu0
koibu0

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2.Neal Updates

Hey there folks,

I've made a few slight changes to the 2.neal document. They are as follows

While I have added the spell switching subsection, I have my reservations. We may find ourselves removing that change in the future.

 - Neal

2.Neal Updates

Comments

You could give them an even more restricted spell list. Maybe pick 10 spells from 1st level that they have access to and give them just those. Then at 2nd level, give them a few more. When they hit level 3, give them like 10 2nd level spells. At 4th, give them a few more. etc.

Koibu

Glorious. Quick question though - how do you resolve cleric spells? It says in the rulebook that clerics have access to all spheres except the plant, animal, weather spheres, and onlyminor access to the elemental spheres. I just find that (especially for new players) the amount of spells they have to choose from is overwhelming, especially using the 2.n spell list.


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