SamSuka
xivsim
xivsim

patreon


New release coming soon! :D

Hello Patrons,

I thought I would post some dev updates only here so you know what will be coming up soon!

In preparation for the 6.05 raid I have added support for rectangular maps, and also added a height dimension to the sim, for those who have done the second circle raid you may have noticed the "Sewers" sections are slightly more elevated etc, so I had to program in support for that, for the players and the aoes to not end up below the map :)

That is all done already.

Some other things that are also done are the ucob timelines, have been revisited and are much more accurate, they were a bit too fast and inaccurate before and I finally got around to fixing them!

I have also started coding the normal mode mechanics as I assume they will be the foundation of the savage ones.

As soon as our progression is finished I will prioritize coding the mechanics for the new tier, starting with the last turn, I really hope to be able to push the new timelines during the first week to help as many groups clear week 1 as possible :) 


Thank you again all for your support, it really helps with the server costs and I really appreciate it!



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