SamSuka
TwizSin Games
TwizSin Games

patreon


Just a super quick tweak of a daily update.

I have the game compressed and built and ready to be uploaded for a 800MB highly compressed version (Used for Mobile Devices and for Itch.io)

And Instead of doing the whole super large uncompressed version, as most people seemed to not download that one anyways. I made a second lightly compressed version, basically when it comes to animation quality there is this scale thing called the crf scale? Something like that, the number can be 0-61, with 61 being horrible quality and 0 being no compression at all. So when you are compressing a game its actually really simple, you load a program called UAGC Pick a number on your crf scale, and put a number in for image and audio quality. Those numbers are easier though its just a number 0-100 where 100 is full quality 0 is no quality. Literally any one of you can download that program for free on f95zone and compress any renpy or RPG maker game that you want, it takes like an hour to compress.
            The trick to getting a good compression though is to find the sweet spot where you visibly do not lose quality but still compress it a bit, visual quality loss happens anywhere higher than a 25 setting on that.

So now that you have all the info you will ever need on compressing things. And you know the secrets that the users on sites use to compress your games for you, I can feel confident in giving you the exact compression numbers for the 2 versions of the game and you should understand it.

So the 800MB versions settings were Image quality 70, and crf 40.
The 4GB Version (Lightly compressed) settings were Image Quality 90 and crf 15.
And I mean that resulted in about half the filesize going away and there is no visual loss in quality at all, so I think going forward I will be using that compression size for the version of the game that I will just say is not compressed, and stop offering the actual 100% not compressed version because since the game is already at 9GB and only going to get larger people are not going to want to keep downloading that.

Other news!

So I started and ran the game for some quick last minute testing before uploading it this morning.
I noticed something I missed and I am going to have to re-compile stuff because I don't want to start this update out with a bunch of patches again, it felt very unprofessional for me to have to many patches on one update.

Things I noticed I missed during my playthrough.

The venders never refresh their inventories, so I moved the Venders to be refreshed when you sleep, but that also means that is when their inventory is created, so if you tried to use a vender before sleeping for the first time the game crashes, simple fix just had to add them back into the start label of the game also, that is done but that also means I need to re-compile the games versions before I send it out, the other thing I noticed is that if you click on your inventory in a spot where you currently have nothing equipped the game crashes, That is the big oh shit thing I need to fix before posting the game, which I am fixing now.

TLDR - Found 2 last minute bugs, 1 is already fixed, other I am working on now.
Just wanted to let you all know update is still coming out today, just need to fix this last thing and re-compile and upload it. Expect the patreon post to be up in just a couple of hours.
If I don't get that one bug patched before I post the game just know I do know about it, how to not have that bug crash your game? Simple just dont click on an item slot in your equipment if you dont have an item there....


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