SamSuka
Drone Commander
Drone Commander

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RTS - quick glimpse of DevWork

PLEASE NOTE: this is MEGA EARLY DEV, stuff is gonna be glitchy, it will look much better as I add features and improve fill ins.

I just completed some really hard rotation math due to a limitation with Python, i've worked around it now.

Things will move VERY fast now i have built out my engine (just like i did with the visual novel part), my thoughts at the moment are:

That's what i'm aiming for.

Quick glimpse of what the game will have:

1. Harvest mechanics

2. replication mechanics

3. base building

4. logarithmic space (my invention) i'm inventing a way to give you that expanse style feel, you are separated by large swaths of space. Travelling takes time...more to come on this

5. Battleships, carriers, strike groups, fighters, stealth ships, tugs, repair bots, static defences (turrets etc).

6. ...and a HECK of a lot more!

Comments

I think the arenas can get quite expansive, the first few missions will be small but you will eventually get missions that can take you an hour to complete. I'll ensure there is 'auto' mode for those who would rather just follow the plot

Mr Adam McMurchie

That's right buddy, thank you so much! It can be a headache at times but I get there in the end! ๐Ÿคฃ

Mr Adam McMurchie

All in Python? Most impressive!

Ashani

It looks really nice already, I am getting curious as to how big the arenas so to speek will get and how many allies/enemies there will be on the battlrfields as the game progresses.

Cneaus Fechine


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